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Level builder?

Discussion in 'Community Learning & Teaching' started by grobm, Dec 28, 2006.

  1. grobm

    grobm

    Joined:
    Aug 15, 2005
    Posts:
    217
    I am interested in using Unity as a Level builder for Teachers in the area of Education. how hard would it be? I really do not want to the teacher to be faced with all the features of Unity. Just the basics:

    1- Drag an object to the world from an Asset List.
    2- Select a object or scene file and modifiy or change it.
    3- Some kind of simple XML tree file that would save the environment.

    I imagine this can be done in a web player envirnment.
     
  2. hsparra

    hsparra

    Joined:
    Jul 12, 2005
    Posts:
    750
    At first I thought you were talking about the Unity IDE, but your last sentence makes me think you are talking about an app that you create with Unity that would allow what you want.

    If it is the IDE you are talknig about, then 1-2 is done and is extremely easy. Unity does save your changes, but #3 would require you to do a little scripting if you wanted it saved as XML.

    If you are talking about making an app that does what you listed then you can do that too. It will require some scripting on your part. There are already example scripts on moving objects around (see the lightning scene in the Procedural example). Saving would be recording what info you need (obj type, parameters, etc.) and saving that to a file format of your choice, such as xml :) Then on reloading use that file to recreate the scene. This is actually pretty straight forward to do.

    So, I would answer Yes to your 3 questions :D
     
  3. grobm

    grobm

    Joined:
    Aug 15, 2005
    Posts:
    217
    Thanks,

    I will give it a try. This is a long term goal I have form my current project.

    -Mark

     
  4. zurkan

    zurkan

    Joined:
    Apr 14, 2015
    Posts:
    2
    might convince a Prof. to take this. So anybody willing to share his/her experiences with Unity in an academic environment?