Search Unity

Desktop Letterboxing at resolutions where it shouldn't be

Discussion in '5.2 Beta' started by Zuntatos, Jul 4, 2015.

  1. Zuntatos

    Zuntatos

    Joined:
    Nov 18, 2012
    Posts:
    527
    When launching any project I build in 5.2, in any non-native resolution, I get letterboxing. Even if the aspect ratio is the same, it messes up. The lower the resolution, the more it's messed up. Anyone can confirm this, or guide my way to a setting that does this (can't imagine so)? I've already reported it as a bug.

    Interesting sidenote, The quit button has to be pressed at the top of the screen of 720p, despite the rendering below. If it was a 'true' letterbox, the press should be where it is visual.

    Edit: bug report #709758
    Boxes on the left are all 100 pixels high.
    Example scene, 720p:

    720p.png

    1440x1050:

    1440x1050.png

    And native res:

    1080p.png
     
  2. Zuntatos

    Zuntatos

    Joined:
    Nov 18, 2012
    Posts:
    527
    Bug has been confirmed by QA team.
     
  3. deram_scholzara

    deram_scholzara

    Joined:
    Aug 26, 2005
    Posts:
    1,026
    I'm having this same issue when trying to run it on a second monitor with a resolution different from the main monitor.
     
  4. movra

    movra

    Joined:
    Feb 16, 2013
    Posts:
    571
  5. Alex-Lian

    Alex-Lian

    Guest

    Minor point with the fix - it's slated for 5.2.1 but it wasn't properly labeled for that in the system so it's listing still as 5.2.0. I updated that, but unsure when that will propagate.
     
  6. movra

    movra

    Joined:
    Feb 16, 2013
    Posts:
    571
    Says 5.2.1 now so that's a pretty quick propagation.
     
  7. movra

    movra

    Joined:
    Feb 16, 2013
    Posts:
    571
    Today a patch for 5.1 was released including a fix for this issue. Will check it out.

    Patch 5.1.3p3

    • (722983) - Fixed broken positioning of render when upscaling to native desktop resolution in full screen mode (Direct3D 9 and Direct3D 11).
     
  8. Zuntatos

    Zuntatos

    Joined:
    Nov 18, 2012
    Posts:
    527
    Eerm, okay, didn't know it applied to 5.1 as well. At least this should mean it's in the next 5.2 patch as well =)
     
  9. movra

    movra

    Joined:
    Feb 16, 2013
    Posts:
    571
unityunity