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Let's just pretend we went viral, not that it has .l....

Discussion in 'General Discussion' started by DataError, Mar 12, 2016.

  1. DataError

    DataError

    Joined:
    Apr 24, 2015
    Posts:
    10
    ... how have other people handled this? Being indy devs... we don't know a lot of people.... but going viral has basically screwed us.... we don't know who to hire.... where do we go from here?
     
  2. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Details? How would going viral screw you? You should be taking in the cash from sales or advertising money. You are now left with a set of interesting choices, do you work on improvements to the game or start a new game? But either way you are far from screwed.
     
    zombiegorilla likes this.
  3. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Try not to run before being born.
     
    zombiegorilla, Kiwasi and QFSW like this.
  4. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Or conceived.
     
    zombiegorilla, theANMATOR2b and QFSW like this.
  5. MurDocINC

    MurDocINC

    Joined:
    Apr 12, 2013
    Posts:
    265
    I assume he means screwed as in having to learn and run a bigger business. Accounting, pay roll, benefits, contracts, office space, hiring process, etc... It can be a burden for someone who just wants to develop, but it needs to be done. So where you start?
     
  6. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,982
    if your game is multiplayer or relies on a backend... scalability. One of our early games suffered from this. There were a a couple of articles on Gamasutra and the like that sploded our traffic and tipped our servers. We had a plan in place to add servers, but our backend/balancers couldn't handle the traffic. We had cull features and rewrite the backend. It took about four days to recover, but by that time we had burned all the viral traffic.... the articles linked to the game, which more often not, down. People lose interest very quick when they can't actually play the game.

    But, yea, really this:
    Have a plan to make ensure your game doesn't break, but otherwise not much to worry about.
     
    dogzerx2 and Kiwasi like this.