Is there a scripting method that acts like Vector3.Lerp that will help me move an object from one position to another without the "easing in" effect?
Vector3.Lerp is the right command, you just have to use it differently. Here's an example *untested*. Code (csharp): var targetPoint = Vector3.one; var duration = 0.3; function Start () { var startPos = transform.position; var startTime = Time.time; while (Time.time - startTime < duration) { var amount = (Time.time - startTime) / duration; transform.position = Vector3.Lerp (startPos, targetPoint, amount); yield; } transform.position = targetPoint; }