Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Lens Dirtiness

Discussion in 'Assets and Asset Store' started by DavidMiranda, Mar 31, 2014.

  1. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Official thread for Lens Dirtiness effect

    $948a124c-f000-4142-ad1a-1c310bb84da5_scaled.jpg

    Asset store link

    Update notes:

    1.05
    • Effect wont dissapear in editor mode
    • Parameter tweaking is correctly updated now in editor mode
    • Dirtiness texture format fix
    • No more data leaks
    • Added Scene tints bloom option
     
    Last edited: Apr 12, 2014
  2. kaz2057

    kaz2057

    Joined:
    Jan 18, 2011
    Posts:
    326
    Very nice update!

    Editor controller update was very usefull!
     
  3. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Yeah, at last :)
     
  4. kaz2057

    kaz2057

    Joined:
    Jan 18, 2011
    Posts:
    326
    Hi David,

    I cannot find your test comparison on Dropbox. It seems you deleted it :)

    However I m using it but it double my drawcall.
    During this days I make some performance test :)

    Thanks
     
  5. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Please, be careful with your comments. It doesn't double the actual draw call count. It adds 14. It's much cheaper than the default bloom with minimum settings.
     
  6. kaz2057

    kaz2057

    Joined:
    Jan 18, 2011
    Posts:
    326
    Lol!
    I test a scene with 14 geo drawcall so 28 is the double :)
    Have you compare it with Fast Bloom or Blooms+Flare Unity fx?

    Good to know!
     
  7. kaz2057

    kaz2057

    Joined:
    Jan 18, 2011
    Posts:
    326
    Hi David,

    Can you add in next release the Undo? :)

    It is very boring ...
     
  8. kaz2057

    kaz2057

    Joined:
    Jan 18, 2011
    Posts:
    326
    Add also OculusVR compatibility please :)
     
  9. ScoobyDoofus

    ScoobyDoofus

    Joined:
    Aug 6, 2009
    Posts:
    13
    Hiya! I purchased this awhile back and am now trying to optimize my post process effects.
    I'm noticing an issue where the image gets inverted and rendered upside-down...
    Any tips on how to correct or mitigate this? I find that by enabling/disabling other post effects, I'm able to get it right-side up again, but...it'd be better if this didn't happen at all! ;)

    EDIT: Im stupid...I just noticed the Y-flip checkbox!
     
    Last edited: Jun 13, 2014
  10. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Update it! :D
     
  11. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    1.07 is out. Undo function added :)
     
  12. ThisIsSparta

    ThisIsSparta

    Joined:
    May 4, 2014
    Posts:
    142
    I bought it like a week ago...is beautifull but have an huge impact on my mobile project...there is a way to reduce a bit the heaviness of the effect? I have a huge fps drop...
     
  13. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Screen Space effects are pretty challenging for mobile devices. You will also experiment performance hits with the built in bloom effect. In the latest version you have more control over the process. Try tweaking downsampling and bloom iterations. You can make it cheaper. Good luck!
     
  14. ThisIsSparta

    ThisIsSparta

    Joined:
    May 4, 2014
    Posts:
    142
    I tweaked down the parameters but still having huge impact...I bought it just for my mobile project :( . Great effect again but useless on mobile. at least for me
     
  15. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Yeah, it is. I tested it on my nexus and noticed the overkill too
     
    Last edited: Mar 21, 2015
  16. khos85

    khos85

    Joined:
    Jul 21, 2013
    Posts:
    541
    Hi, I purchased your asset, the demo scene works but if I add the script to my own scene's camera I don't see the effect. Is it only a case of adding the script to my camera?
     
  17. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Yes, that's all you have to do. Is your camera in HDR?
     
  18. khos85

    khos85

    Joined:
    Jul 21, 2013
    Posts:
    541
    Hi David, thanks for your reply;y, got it working now, I played around with the settings. Many thanks, looks nice now :)
     
  19. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    Nice to hear!
     
  20. maxaud

    maxaud

    Joined:
    Feb 12, 2016
    Posts:
    177
    Does this work in Unity 5 without Pro?
     
  21. DavidMiranda

    DavidMiranda

    Joined:
    Nov 30, 2012
    Posts:
    617
    yes Sir