Previously in our project we were using CinemachineVirtualCamera.State.Lens.Aspect for a few things but after upgrading to 2018 and upgrading to the Unity Package Manager version it doesn't appear to be accessible anymore? Given a CinemachineVirtualCamera how do we handle getting the aspect ratio in the new version? if possible?
Yes it was made internal, but we've realized that that was a mistake and we're making it public in the next release. In the meantime, you can either use reflection to access the internal property, or just grab the aspect from the Unity Camera (which is where the vcam gets it anyway)