Today I'm pondering the Lenovo Mirage Solo (also reviewed here, and in more detail here). Looks like a very interesting product — apparently a 6DOF Google Daydream headset, but no phone is required. I would guess that what's in there is basically an Android phone, minus any cellular. And it must have some sort of modified version of the OS that lets you browse the Google Play store, download apps, etc., all without tapping on a screen (probably by directing your gaze and pushing the button on the controller). I'm excited about this mainly because it provides a better UX — phone-based VR is very fiddly, always taking your phone out to launch the next app, putting it back in, making sure it's properly lined up, etc., all hoping that the optics in the headset are reasonably well-matched to the size of your phone. A custom-built, ready-to-use headset could be a good seller (and less of a moving target for developers) if it's not too pricey. So will we be able to develop for this using the Google Daydream SDK, or Unity's built-in XR framework? And as for selling our apps, do that through the standard Google Play store?