Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We've updated our Terms of Service. Please read our blog post from Unity CTO and Co-Founder Joachim Ante here
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Lenovo Mirage Solo 6DOF - Floor height property in GVR

Discussion in 'Daydream' started by Xarbrough, Sep 12, 2018.

  1. Xarbrough


    Dec 11, 2014
    The Google VR SDK for Unity provides a method

    Code (CSharp):
    1. /// If a floor is found, populates floorHeight with the detected height.
    2. bool TryGetFloorHeight(ref float floorHeight);
    which I don't seem to understand or it may not be working correctly.

    Can I expect the device to estimate the real world distance from the headset to the real world floor or is this only a virtual value. So far it only ever reports -1.6f in the editor and on device. Positional tracking is supported by the Mirage Solo.
    kaduma2010 likes this.