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Lenovo Mirage Solo 6DOF - Floor height property in GVR

Discussion in 'Daydream' started by Xarbrough, Sep 12, 2018.

  1. Xarbrough

    Xarbrough

    Joined:
    Dec 11, 2014
    Posts:
    1,188
    The Google VR SDK for Unity provides a method

    Code (CSharp):
    1. /// If a floor is found, populates floorHeight with the detected height.
    2. bool TryGetFloorHeight(ref float floorHeight);
    which I don't seem to understand or it may not be working correctly.

    Can I expect the device to estimate the real world distance from the headset to the real world floor or is this only a virtual value. So far it only ever reports -1.6f in the editor and on device. Positional tracking is supported by the Mirage Solo.
     
    sdavari, jumasudo and kaduma2010 like this.