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Legacy XR Disabled

Discussion in 'AR/VR (XR) Discussion' started by alexchesser, Dec 21, 2019.

  1. alexchesser

    alexchesser

    Joined:
    Sep 15, 2017
    Posts:
    147
    Looking at the XR project settings within a project under 2019.3 with Oculus XR package installed. I'm seeing the following alert messages (screenshots below).

    I'm not sure this is a problem, but is there any information on where the new XR settings pages are? If they're required at all?

    I'm not sure this is a problem but I'd like to know where I might be able to look for more insight on what's happened here between versions.


    Annotation 2019-12-21 114903.png

    Annotation 2019-12-21 114959.png
     
    Allenjonesing likes this.
  2. alexchesser

    alexchesser

    Joined:
    Sep 15, 2017
    Posts:
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    OK - so - in an update, this *is* actually a problem. It looks like the new Oculus SDK doesn't work with VRTK?\\I'm trying to launch a demo scene and am getting an eternal scene loading screen.

    Will try again without VRTK to see if that's the problem I guess.
     
    Allenjonesing likes this.
  3. jackeagan

    jackeagan

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    Mar 15, 2020
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    Did you resolve this ?
     
  4. Am33n

    Am33n

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    Apr 9, 2020
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    do you resolve this
     
  5. isaakha

    isaakha

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    Sep 9, 2020
    Posts:
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    I'm having the same issue. Does anyone know how to best resolve this?
     
    Shelvinrw likes this.
  6. Allenjonesing

    Allenjonesing

    Joined:
    Mar 8, 2016
    Posts:
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    Also facing this issue after just starting a project today. Though I have a working Oculus VR project made earlier, but weighed down with sample assets.

    To resolve this particular issue:
    1. I opened the Window>PackageManager and removed anything with "XR" in the name.
    2. Then the "Virtual Reality Supported" Option, disabled in the above screenshot, was no longer disabled. I checked it.
    3. restart Unity

    After updating the remaining, seemingly essential Oculus packages and restarting Unity, the Oculus option was available on the top toolbar, and using it I built and ran the App, which thankfully loads much quicker than my previous one.

    Overall, getting started, Follow these steps:
    1. https://developer.oculus.com/documentation/unity/unity-conf-settings/#enable-vr-support
    2. https://developer.oculus.com/documentation/unity/unity-add-camera-rig/?device=QUEST
    3. The steps noted above to finish enabling VR support to access the Oculus top-toolbar menu.
     
    Last edited: Sep 18, 2020
  7. alexchesser

    alexchesser

    Joined:
    Sep 15, 2017
    Posts:
    147
    Sorry to all who are asking about this. I was mainly doing VR work for use in conferences. When COVID hit, the idea of sharing a face covering across thousands of people lost some of its luster.

    100% of my VR work dried up overnight.

    I did wind up finding a solution to this, but it was so long ago I've forgotten exactly what it was. Sounds like Allenjonesing has a workaround, but IIRC I went another way and decided to abandon VRTK rather than downgrade to the older packages.

    If you check out the unity-created XRTK, it has a similar suite of interactables while being "more native" as a dependency.
     
  8. Shelvinrw

    Shelvinrw

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    Jul 9, 2020
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    did you find a solution?
     
  9. Shelvinrw

    Shelvinrw

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    Jul 9, 2020
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    apakah kamu menemukan solusi?