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Graphics Legacy Specular shaders look incorrect

Discussion in '5.2 Beta' started by Steven-1, Aug 25, 2015.

  1. Steven-1

    Steven-1

    Joined:
    Sep 11, 2010
    Posts:
    471
    I updated to Unity 5.2.0f1 (from 5.1.1 I think), and since then all materials that use the legacy specular shaders are almost completely white.
    The same happened with the "Tree Creator Bark Optimized"-shader, which also now has a weird looking rim light.
     
  2. hippocoder

    hippocoder

    Digital Ape

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    It's really a terrific idea to throw legacy shaders in the bin and convert to standard. Really :)
     
  3. Deleted User

    Deleted User

    Guest

    @Steven 1
    I have to agree with @hippocoder. We're starting to hit a point where if you want to keep using legacy shaders then you can't upgrade anymore. Legacy shaders create extra work and slow down new development as they try to support a path that fewer and fewer people are using.
     
  4. hippocoder

    hippocoder

    Digital Ape

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    And to add a note, if you are going to convert, then use Alloy. We do, and it's brilliant. Easily moddable too.
     
  5. Steven-1

    Steven-1

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    I was under the impression that the legacy shaders aren't really legacy in the sense that they are deprecated, and that the new standard shader is basically a complex variant of the legacy shaders but still build on the same foundation and that the old shaders should still keep working correctly.
     
  6. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    You're correct. Please, report it as a bug and attach a repro project. Looks like a regression to me.
     
  7. Steven-1

    Steven-1

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    I'm not familiar with Alloy,
    but I tend to require specific special shaders, and so I tend to make most shaders myself. (apart from also using some basic shaders as well ofcourse)
     
  8. Steven-1

    Steven-1

    Joined:
    Sep 11, 2010
    Posts:
    471
    Alright, will do.