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Unity Legacy Remote Settings Plans (Deprecation)

Discussion in 'Unity Remote Config' started by tagh, Sep 15, 2021.

  1. tagh

    tagh

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    22
    Hello All,

    As it has come up a few times on other threads we've created this post thread to help provide greater transparency.

    Remote Settings is still active and still serving Settings to all Customers with builds using the Remote Settings Plugin. As well the developer facing tooling is still available on the Legacy Analytics Dashboard, to update keys, and values. You can access it with your unity cloud project id substituted in the url path: https://analytics.cloud.unity3d.com/remote_settings/[ProjectID]

    We are announcing some exciting new updates to the Remote Config Service which addresses some additional use cases at the end of this month (Sep 2021). There will be announcements on our Dashboard and we will followup on this thread. https://dashboard.unity3d.com/remote-config

    We do not have an official timeline for the deprecation of Remote Settings yet; we are looking to do so in 2022. That being said if we learn through the official deprecation announcement, and feedback that we are not meeting customers needs with the updated Remote Config we will look at keeping the delivery of settings for the service active for longer.

    When we have a deprecation timeline for Remote Settings, we will reach out via these Forums, and directly contact Unity Developers using the Remote Settings Service and Plugin with a plan on how to migrate successfully to Remote Config. That documentation is currently in development on our team.

    In regards to the current state of the Remote Config Package and Service. We do have several release streams of the Package which offer differing functionality, depending on use case. Currently I would encourage devs to use the latest version of the 2.0.x release stream;
    https://docs.unity3d.com/Packages/com.unity.remote-config@2.0/manual/index.html

    We will have additional announcements in regards to both the Remote Config package and service at the end of the month. We are really excited to show off the hard work of our team, and others at Unity soon!
     
  2. tagh

    tagh

    Unity Technologies

    Joined:
    Aug 16, 2017
    Posts:
    22
    Good news. We have just released a preview version of the 2.x release stream of the package and highly encourage all users on the 2.x release stream to upgrade to this new one: RC 2.1.1-exp.2.

    We will be using this as the base for our next verified 2.x package. It is considered stable as currently there are only some minor documentation updates planned prior to the verified release of this version.
     
  3. DarkjoltGames

    DarkjoltGames

    Joined:
    Mar 5, 2020
    Posts:
    1
    As much as I love Unity and its team, this is a completely pathetic replacement for Remote Settings. Having NO pre-made component and having to add a script with STRUCTS for every object is ludicrous. The amount of scripting necessary, while still small, seems rather extensive. It makes me question why there's even a package for this when there's ZERO components or mechanics to use besides the rather useless interface for modifying the cloud variables from the engine (why would anyone EVER want to do that?) With Remote Settings, users could add the component and INSTANTLY connect a script's variable (or even ANY variable on an object's component) to a cloud hosted key. The interface was better, the connection to Unity Analytics was not a problem in the slightest (why would it be?), and the overall workflow in Remote Settings was just so much better.

    As much as I love you guys over at Unity Technologies I can't believe this is the replacement for Remote Settings.
     
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