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Legacy animations won't stay set to loop

Discussion in '5.4 Beta' started by Griffo, Mar 7, 2016.

  1. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    700
    Hi,

    When I try and set a legacy animation to loop it keeps going back to default.

    Is this a bug?

    Thanks.

    5.4.0b8

    EDIT - Noticed there’s no apply button, thats missing on any model with legacy animations and it's there with any humanoid or generic ..
     
    Last edited: Mar 7, 2016
  2. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    Hi griffo,

    Are you trying to edit a read only clip(imported clip) or a clip created in unity?
    if the clip is read only, the UI should be disabled and gray out. So if you are changing the loop value from a script it's expected that your change won't be saved since the clip is imported
     
  3. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    700
    Hi, yes it's a imported clip that came with the model, there is no greyed out button, just no button at all.

    A friend using a older version of Unity can set it to loop, and has the button.

    iejgbbac..png

    But in mine ..

    Screen Shot 2016-03-07 at 16.27.51.png

    No button.
     
  4. Mecanim-Dev

    Mecanim-Dev

    Joined:
    Nov 26, 2012
    Posts:
    1,675
    so yes in this case it look like a bug,
    please log a bug report and send me your case number when you get it.

    thanks
     
  5. Griffo

    Griffo

    Joined:
    Jul 5, 2011
    Posts:
    700
    Hi, case number 777667
     
  6. DavidGeoffroy

    DavidGeoffroy

    Unity Technologies

    Joined:
    Sep 9, 2014
    Posts:
    542
    This bug has already been fixed, and the fix should be in the next beta or the one after, depending on timing.
     
    Griffo likes this.
  7. CarlosRincon

    CarlosRincon

    Unity Technologies

    Joined:
    Jan 28, 2016
    Posts:
    127
    Added to Known Issues, where it will remain until the fix is released
     
    MrEsquire and Griffo like this.