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Left Eye jitter in Lightweight Render Pipeline

Discussion in 'Daydream' started by McDev02, Oct 17, 2018.

  1. McDev02

    McDev02

    Joined:
    Nov 22, 2010
    Posts:
    633
    Is the lightweight vr render pipeline supposed to work with the Daydream (Lenovo Mirage)? Because I had heavy issues with it.
    Sometimes the screen was just grey, sometimes the left eye was rendered as the right eye for one frame in various frequencies. I tried a lot of things, the best soution was to assign two cameras instead of one with the "Both" stereo setting. Also tried to disable all image effects, didn't help.

    In contrast I made a simple project with the default renderer and it worked fine. All with 2018.2.12f1.

    EDIT: This also happens with the default render pipeline in SinglePass Mode, of course this didn't occur in MultiPass.

    But I wonder what your experiences are.
     
    Last edited: Oct 17, 2018
  2. artfail

    artfail

    Joined:
    Apr 18, 2017
    Posts:
    6
    No issues with the default pipeline. However, when I updated to LWRP, in single-pass stereo rendering mode I got jitter in both eyes. It's like it is trying to render both camera's in both eyes and flipping back and forth. When I switched to Multi-pass rendering only the left eye renders, the right eye is just gray. I am also working on a Lenovo Daydream, Unity 2019.2.