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Learning the full game dev pipeline from beginning to end?

Discussion in 'Getting Started' started by piggymorse, Jul 16, 2018.

  1. piggymorse

    piggymorse

    Joined:
    Jul 18, 2016
    Posts:
    10
    Hi All,

    This is probably expecting too much, but I just wondered if there were any comprehensive courses that teach the complete game dev pipeline from beginning to end using Unity? I'm not really the type of person that learns very easily by watching random tutorials. I've followed the Learn to Code by Making Games course and although I enjoyed it and learned a lot, its main focus is on coding and learning the Unity editor. Obviously these are essential skills, but I guess what I'm really wanting is the whole picture of game development, from creating a concept, to prototyping, production, post-production, project management, best practices etc and then each one of these areas broken down in to the level of detail required to build a full game, e.g. design, scripting, animation, physics, AI, lighting, audio and so on.

    Is there anything out there like this, or is it a case of putting the pieces of the puzzle together myself from various sources?