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Official Learn Live: Shader Graph

Discussion in 'Road to the Metaverse' started by Unity-Gehan, Jun 9, 2022.

  1. Unity-Gehan

    Unity-Gehan

    Administrator

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    Shader Graph


    August 17, 2022 ( 9 am PT 12 pm ET / 5 pm BST )


    Streamline your workflow by creating high-quality shaders. Shader Graph lets you visually author shaders and see the results in real-time. This session looks at how materials use texture maps to define the overall appearance of assets, then demonstrates how materials, textures, shaders and lighting all work together to create the final look.


    Watch now | Slides Here
     
    Last edited by a moderator: Oct 11, 2022
  2. Karol_K

    Karol_K

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    Excellent presentation! Thank you!
     
    soggyinkgames likes this.
  3. hakumbom7

    hakumbom7

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    this was an amazing session
     
  4. hakumbom7

    hakumbom7

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    Please for the power point slides?
     
  5. BenUnity3d

    BenUnity3d

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    Thanks again to everyone who joined the session!!!!

    Here are the slides!
     
    gjf likes this.
  6. gavinprior

    gavinprior

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    Just watched it and it was great! :)

    I have been trying to change the highlight via scripting rather than changing materials from normal to highlighted, so I have used 'onMouseOver > Material Set Color / Rim Color'. Which works (I can see the colour change). The problem is that the Material Set Color is RGB not HDR so there is no way to change the intensity. I can't find a HDR version or equivalent. Any ideas on how to do this?

    Thanks!
     
    Last edited: Aug 28, 2022
  7. jeromeatunity

    jeromeatunity

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    For colors marked as HDR in a shader/material, you will need to use a Vector4 variables. This works in C# and Visual Scripting. XYZ are RGB values, and W is the intensity.



     
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  8. gavinprior

    gavinprior

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    Brilliant. Thank you!
     
  9. sampstrong

    sampstrong

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    Is there a download for the espresso machine 3D model asset anywhere?