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Official Learn Live: Intro to URP

Discussion in 'Road to the Metaverse' started by Unity-Gehan, Jun 9, 2022.

  1. Unity-Gehan

    Unity-Gehan

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    Intro to URP
    Recorded June 22, 2022

    The Universal Render Pipeline, is a powerful solution that delivers beautiful graphics and performance while scaling to a wide range of platforms. Learn how to create optimized and realistic lighting using the Universal Render Pipeline (URP) and learn the key lighting features of the Universal Render Pipeline. Whether you’re building 2D, 3D, VR, or AR projects, if you want to develop once and deploy everywhere, this is the rendering technology to use.


    Watch now | View Slides
     
    Last edited by a moderator: Jul 7, 2022
  2. Christopher_jetchris_Marinich

    Christopher_jetchris_Marinich

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    This was an amazing seminar thank you Jerome and Ben!
     
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  3. sammygon21

    sammygon21

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    Hello, and thanks for another great tut. I was wondering about the performance resources you mentioned during the seminar, where can i find them? Also, Jerome mentioned an ebook? Any help helps :)
     
  4. HernandoNJ

    HernandoNJ

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    Awesome webinar!
    Is it possible to create a pdf with screenshots and the links shown in the webinar to be downloaded after each session? That would be really helpful... copy and paste during the session makes me miss some important stuff and explanations...
     
    Last edited: Jun 22, 2022
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  5. HernandoNJ

    HernandoNJ

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    Why when I place some 3D models in a URP project for VR, let's say 120k tris, and increase lighting min and max bounces and other light settings for baking lighting, the amount of verts and tris gets multiplied for around 3x
    Why does this happen?
    Material quality?
    Does lighting and shadows generate additional tris and verts?
    Does the skybox quality influences that amount?
    The Field of view?
    The depth distance?
     
  6. Doctor-Goddess

    Doctor-Goddess

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    Would you post a link to the shader library?
    Thanks for the webinar.
     
  7. jeromeatunity

    jeromeatunity

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    Slides for today's session here
     
  8. jeromeatunity

    jeromeatunity

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    Check out the slides for all the links!
     
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  9. jeromeatunity

    jeromeatunity

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    Original and my fork updated for 2021.3
     
    Last edited: Jun 23, 2022
  10. jeromeatunity

    jeromeatunity

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    Glad you liked it!

    Here are some resources for performance optimization and profiling:
     
  11. jeromeatunity

    jeromeatunity

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    Hey Hernando! It's hard to debug an issues like that, as there are a lot of parameters to content with. A good start would be to use the Frame debugger to figure out where this extra cost comes from. There is also a Learn Tutorial that can help you get the most out of the tool!
     
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  12. BenUnity3d

    BenUnity3d

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  13. Christopher_jetchris_Marinich

    Christopher_jetchris_Marinich

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    Last edited: Jun 23, 2022
  14. sammygon21

    sammygon21

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  15. Karol_K

    Karol_K

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    Thanks for all the great information! Answered a lot of questions that I had. :)
     
  16. alexrau

    alexrau

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    I had to miss the last minutes of the presentation, will they be up somewhere?
     
  17. BenUnity3d

    BenUnity3d

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    Once the video is ready we will share here in the forum and update the top post with the links also!
     
  18. HernandoNJ

    HernandoNJ

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    @jeromeatunity and @BenUnity3d, thank you very much for the resources and the replies. They are very helpful for us developers.
     
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  19. faramo

    faramo

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    Hi guys. Thanks for the good job you are doing. I realized the recording posted is cut-off on the edges again. That makes it hard to see what you are doing. Would you be kind enough to ask your colleagues to repost the video. I would appreciate it. Cheers.
     
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  20. BenUnity3d

    BenUnity3d

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    Thanks for the feedback everyone! I will let the team know about the video issues.
     
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  21. ChrisNieder

    ChrisNieder

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    I've been going over the older videos I missed but I still see that video is cut off. Not sure if the team updated it and the problem remains or they're still on it. In any case, thanks for making this content!