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Official Learn Live: Intro to HDRP

Discussion in 'Road to the Metaverse' started by Unity-Gehan, Jun 9, 2022.

  1. Unity-Gehan

    Unity-Gehan

    Unity Technologies

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    Intro to HDRP
    Recorded July 20, 2022


    The High Definition Render Pipeline (HDRP) offers uncompromising GPU performance. Achieve looks ranging from photorealism to stylized. In this session, you will explore HDRP and learn how to manipulate lighting tools to help you create high-quality visuals.


    Watch on-demand | View slides
     
    Last edited by a moderator: Aug 24, 2022
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  2. jeromeatunity

    jeromeatunity

    Unity Technologies

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    ShivamNimbalkar and pschnorbus like this.
  3. Karol_K

    Karol_K

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    Sorry I had to leave early. Looking forward to the video! Thanks so much for all the good info!
     
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  4. jeromeatunity

    jeromeatunity

    Unity Technologies

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    ShivamNimbalkar and soleron like this.
  5. jeromeatunity

    jeromeatunity

    Unity Technologies

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    ShivamNimbalkar and soleron like this.
  6. Kaliadder

    Kaliadder

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    Last edited: Aug 19, 2022
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  7. jeromeatunity

    jeromeatunity

    Unity Technologies

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  8. IslandLabsKReguieg

    IslandLabsKReguieg

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    hey @jeromeatunity,
    Unfortunately there is some redirect issue, when I want to watch the VODs (I registered for the series and have unity pro). First the side loads, then it redirects to this error page. (see screenshot) Maybe you can notify someone on the team to look into it.

    Cheers, Khaled upload_2022-12-13_9-33-23.png
     
  9. jeromeatunity

    jeromeatunity

    Unity Technologies

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    Weird. It works for me. Have you tried to log out / in, make sure you're using the email/account too?
     
  10. theshizon

    theshizon

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    Hi guys. Thanks for the tutorial but it doesn't work for me. It's like in the Project settings the HDRP volume profile assets aren't connected properly for some reason, or they aren't in the correct spot. The volume profiles aren't matching and I can't get any Volumetric clouds or anything If I open a new scene and create my own sky volume . If the Default HDRP sample scene is open it works. Thanks! Maybe I missed a step? I watched it 2x. I have 64 GB RAM and an RTX 3080 so I should be good
     

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  11. theshizon

    theshizon

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    ok I figured out the discrepancies in my scene. It isn't covered early on in the video, but I found that if your NEW global sky and fog volume (volume profile) is missing any overrides, whatever is in the HDRP Global settings Default Volume Profile Asset will be used. So if you see Bloom or Tonemapping, that is being grabbed from the Graphics-> HDRP Global settings->Default Volumes Profile Asset, you can enable or disable them there. If you create a Bloom or other override on your NEW volume profile you create for the rooftop, then it will override the setting in the HDRP Global settings. Is that accurate?
     
  12. mv100

    mv100

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    Hi! Anyone know why prefabs in Realtime Rascals are not rendering in the thumbnails? Just black silhouettes. Tried all version of Unity to see if this fixes the problem. A bug?