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LeapMotion perspective is off

Discussion in 'AR/VR (XR) Discussion' started by mat_kinotek, Mar 20, 2018.

  1. mat_kinotek

    mat_kinotek

    Joined:
    Feb 21, 2018
    Posts:
    1
    Hello,
    we are working on a AR project using the leapmotion VR set up (Orion) with Oculus Rift in Unity. We are tracking utensils and the Oculus with an Optitrack sytem and are having issues of parallax, or offset perspective.
    When someone is picking up the tracked object, the LeapMotion hands as seen in Unity are always 2-3 inches off: cfr. screencapture here: https://www.dropbox.com/s/7zvxeqzik4gnkp6/Unity 3D 03.12.2018 - 19.22.12.01Trim.mp4?dl=0 .

    Is there a way in Unity to set up the perspective or world coordinates? Or if some one have any idea of what the problem might be, I'd really appreciate sharing their insights!
    Matt