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Leap Unity Integration, Adding hand delay.

Discussion in 'AR/VR (XR) Discussion' started by fredyyanez, Jun 11, 2015.

  1. fredyyanez

    fredyyanez

    Joined:
    Jul 8, 2014
    Posts:
    33
    Is there a way to add a delay to the Hands. I want to perform experiments to see how people react with different delays.

    Has anyone done this, or does anyone have an idea of how to do this?
     
    Last edited: Jun 11, 2015
  2. SeriousBusinessFace

    SeriousBusinessFace

    Joined:
    May 10, 2014
    Posts:
    127
    Delays generally result in simulator sickness; since I'm somewhat prone to that (depending on game; some barely bother me at all), I can tell you that's a bad result. :(

    However, if you have an actual medical experiment to conduct, that's outside the scope of what I feel I can address.
     
  3. xhonzi

    xhonzi

    Joined:
    Apr 2, 2013
    Posts:
    205
    I would think simulator sickness is more of a problem with delays of the head, not the hands.

    Of course there's a way! Just look at the Leap code that sets the position of the hands. Instead of setting the position, save it to a list and then restore and set and older position from the list. Should be relatively easy.