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LEAP Orion with Core Assets 2.3?

Discussion in 'AR/VR (XR) Discussion' started by nincs, May 2, 2016.

  1. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi!

    I have a Unity project with LEAP Motion Core Asstets 2.3 (Head Mounted prefab. with Oculus DK2) and I can't upgrade it to the new Orion package, for some reason, In the new Orion (4.2) assets is a very good feature, is that when the Oculus Rift is moving (bound with teh LAEP sensor), the hand remain motionless, because the motion compensated by the Orion. Anyone had an idea, how can I put into this feature to my 2.3 Core Asstest project?

    Thank you!
     
  2. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi!

    I got this error, when I import GrabbableObject and GrabbingHand, what can I do?

    Thank you!
     

    Attached Files:

  3. acolgan

    acolgan

    Joined:
    Sep 1, 2015
    Posts:
    12
  4. nincs

    nincs

    Joined:
    Mar 25, 2015
    Posts:
    65
    Hi Acolgan!

    Thank you very much! I tried it, but the instruction required to delete some script, like the GrabbableObject and Hand :/
    This is my error message now: "Assets/LeapMotion/Scripts/Utils/GrabbingHand.cs(132,9): error CS0246: The type or namespace name `HandModel' could not be found. Are you missing a using directive or an assembly reference?"

    If someone could tell me what is the equivalent of a HandModel in teh Orion, its probably work!
    What do you think?
     
  5. acolgan

    acolgan

    Joined:
    Sep 1, 2015
    Posts:
    12
    The Grabbing Hand script has no equivalent in the assets right now, and it's not quite as easy as changing a few references, since the new assets are now built on a totally new API, called LeapC. I would recommend using Pinch Utilities (http://blog.leapmotion.com/power-fingertips-pinch-utilities-orion/) in the meantime, as we're working on an interaction engine that handles object grabbing much better.