Hi, I am using LeanTween in my project (which is my first unity game ) and it has saved me from a lot of hard work and made animations a lot easier for me. Thank you so much for such an awesome engine. I am having just a tiny problem. when I use easing effects, the actual animation (moving or scaling) becomes very fast and most of the time is spent on easing effect. e.g. with this code: Code (CSharp): LeanTween.moveY(gameObject, 0.0f, 1.0f).setEase(LeanTweenType.easeOutElastic).setOvershoot(0.3f); the object moves to the destination very fast and then spends most of the time oscillating at destination. Same thing happens with scale tweening. Is there a way to distribute total tweening time between easing and actual movement? for example, spend 30% of total time on moving and 70% time on easing ... something like that Thanks!