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Leadbolt integration problem

Discussion in 'Unity Ads & User Acquisition' started by AppyBird, Apr 4, 2015.

  1. AppyBird

    AppyBird

    Joined:
    Apr 4, 2015
    Posts:
    1
    Hello
    I'm French and I do not know speak English forgive me thank you.

    I want to integrate my games android mobile advertising network Leadbolt as an interstitial.

    For a week I try to incorporate this advertising, and I have followed several tutorial.

    The oficial site Leadbolt, there is a sample project that I download and I compile and I test Interstitial is playing without problem.
    When I change the identifier to replace them with mine, after compiling the game start Interstitial but not playing any more.

    Then I create a new project, I Leadbolt download sdk and I followed the tutorials.
    After compilation of the game I have a black window that playing a few seconds, then nothing.

    I point the finger at the xml file.

    Here is the xml code of my project, is what you see errors?

    <?xml version="1.0" encoding="utf-8"?>
    <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.sampleappunity" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
    <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
    <application android:icon="@drawable/app_icon" android:label="@String/app_name" android:debuggable="false">
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@String/app_name" android:screenOrientation="portrait" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
    <intent-filter>
    <action android:name="android.intent.action.MAIN" />
    <category android:name="android.intent.category.LAUNCHER" />
    </intent-filter>
    <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
    </application>
    <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
    <uses-feature android:glEsVersion="0x00020000" />
    <!-- Required Permissions -->
    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
    </manifest>

    I use Unity 3D 4.2.

    Thank you.