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lazer scan importing

Discussion in 'World Building' started by kkirby04, Aug 24, 2022.

  1. kkirby04

    kkirby04

    Joined:
    Feb 28, 2022
    Posts:
    9
    hi , ive got a lazer scan of an aircraft hanger but am trying to import it into unity. Ive managed to import it as a .ply file but some of the points seem to be inverted or objects withing the lazer scan are back to front. but once i import the same lazer scan into blender its fine . i was hoping someone in these forums might be able to help me fix this .
    many thanks,
    Kieran
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,442
    is it reconstructed mesh (not actual point cloud?)

    if mesh:
    then some faces are probably backwards (flipped normals).

    you can try 2 sided shader in unity,
    or in blender if it has some tool to unify normals (or select bad ones and flip) ?
     
  3. kkirby04

    kkirby04

    Joined:
    Feb 28, 2022
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    how would i know if it is reconstructed mesh ? as im not the one who did the scan i was just given the file to import into unity for a project ?
     
  4. kkirby04

    kkirby04

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    Feb 28, 2022
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    also can you send me a link to that 2 sided shader package for unity ? if it is one ?
     
  5. mgear

    mgear

    Joined:
    Aug 3, 2010
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