hi , ive got a lazer scan of an aircraft hanger but am trying to import it into unity. Ive managed to import it as a .ply file but some of the points seem to be inverted or objects withing the lazer scan are back to front. but once i import the same lazer scan into blender its fine . i was hoping someone in these forums might be able to help me fix this . many thanks, Kieran
is it reconstructed mesh (not actual point cloud?) if mesh: then some faces are probably backwards (flipped normals). you can try 2 sided shader in unity, or in blender if it has some tool to unify normals (or select bad ones and flip) ?
how would i know if it is reconstructed mesh ? as im not the one who did the scan i was just given the file to import into unity for a project ?
heres one, https://assetstore.unity.com/packages/vfx/shaders/free-double-sided-shaders-23087 from forums can find few, do you need standard shader or unlit shader?