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Feedback Layouts dropdown in main toolbar

Discussion in '2020.2 Beta' started by Peter77, Jul 16, 2020.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    From the a18 release notes:
    https://unity3d.com/unity/alpha/2020.2.0a18

    I personally never ever used this dropdown in main toolbar and don't see a need to use it. Do you have stats if it's used? I always thought of it as wasting GUI space for something more important.
     
  2. brunocoimbra

    brunocoimbra

    Joined:
    Sep 2, 2015
    Posts:
    679
    I use it myself pretty much every day, very good tool to quickly switch your current focus (like managing Addressables, then going in Play Mode for testing, or to re-organize your layout to work with ShaderGraph or another graph tool)
     
    Peter77 likes this.
  3. AliAlbarrak

    AliAlbarrak

    Joined:
    Jan 24, 2018
    Posts:
    15
    Same here. I use it to quickly switch between designing for phone or for tablet since I work a lot on game UI.
     
  4. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    6,338
    I use it every now and again when something internal breaks and "reset layout to default" is the only way to fix Unity crashing/spewing errors.
     
  5. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    A bunch of people on internal productions here do use it (mostly artists -- often use separate layouts for different "tasks"). Before 2019.3 the dropdown was wider, but got more narrow with the new UI theme; this change just restores a bit of the width back.
     
  6. I use that all the time. I have different, optimized layouts for different tasks (like level creation, general coding, vfx editing, animation editing, etc). When I start to work on some special tasks and I know it is not a one shot I switch layout so everything is there what is really needed.