I've been trying to implement the new system into my game for the past couple days and one thing I can't figure out is how to use multiple action maps at once, or if it's even possible. I'm used to input systems that have a stack of action map equivalent objects, that each take precedence over the last. So for example I might have a base map that says something like Esc opens the main menu, and layer a player movement map on that which doesn't define the Esc, so Esc gets passed through to the base map. Then I layer on a UI action map that defines Esc as closing the UI (and blocking from further propagation). Is it possible to do this with the new input system?