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Layer Culling Distances & Cinemachine?

Discussion in 'Cinemachine' started by SharpeDesigns, Aug 9, 2018.

  1. SharpeDesigns

    SharpeDesigns

    Joined:
    Mar 4, 2015
    Posts:
    4
    I'm currently looking to optimize our game a bit by using the Camera.layerCullDistances to cull some expensive foliage and effect layers. I have a simple script that sets the distances for each layer on start but it appears to be overwritten by the Far Clipping Plane values of our Cinemachine free look camera.

    Is there any way to configure Cinemachine to not overwrite our layer cull values? I'll keep poking around to see if I can work anything out but just wondering if anyone's had any experience with this.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    1,637
    Cinemachine does not touch camera.layerCullDistances. It simply sets Camera.farClipPlane. According to the Camera.layerCullDistances documentation, this value will be ignored for layers in which you have non-zero values in camera.layerCullDistances.
     
    SharpeDesigns likes this.