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Launching any Unity app in Windows Mixed Reality Immersive Headset renders black

Discussion in '2017.2 Beta' started by Katerpilet, Aug 14, 2017.

  1. Katerpilet

    Katerpilet

    Joined:
    Aug 2, 2015
    Posts:
    73
    Trying to launch a basic default Unity app in the headset only renders an entirely black display. I can interact with the the app when I launch to VR from editor, but not when I create an actual "Universal Windows Platform" project. I tried launch another app on my device (HoloTour), and I also get a black screen. I noticed an issue listed on here: https://developer.microsoft.com/en-us/windows/mixed-reality/immersive_headset_support#graphics_card but I am using a desktop with a GTX 970. Everything works as expected (both HoloTour and the default Unity app launch as expected) on my other PC which has a GTX 1080.
     
    Last edited: Aug 14, 2017
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

    Joined:
    Sep 17, 2015
    Posts:
    558
    Hello,

    We are tracking the issue and have a fix in the works to address the issue, let us know if you have questions.

    Thank you,
    Wesley
     
  3. hridpath

    hridpath

    Joined:
    Jan 28, 2017
    Posts:
    16
    Any Idea as to when this will be fixed for the Hololens? I see that the MR HMDs are fixed.
     
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