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Launcher sunset - 2019.1 alpha 10+

Discussion in '2019.1 Alpha' started by DanielTG, Nov 23, 2018.

  1. DanielTG

    DanielTG

    Unity Technologies

    Joined:
    Feb 15, 2018
    Posts:
    67
    Hi everyone

    Unity 2019.1 Alpha 10 will no longer include the built-in Project Launcher as part of the Editor



    Please note: The Editor command line interface will remain unaffected by this change and will continue to work as expected for project management and license activation.


    The UI functionality is now replaced by the Unity Hub (v1.3.0 as a minimum requirement). If you haven’t already downloaded/installed the Hub, please visit https://unity3d.com/get-unity/download to get the latest release.


    This is an important change to how opening/creating projects and licenses are managed within the Editor and we need your feedback please as we iterate and improve on this transition. If you already have the Hub installed, please make sure it’s updated to at least v1.3.0 (launching/restarting the Hub will trigger the auto-update process).

    Please read below for more details:

    ----------------------------------------------------------------------------------------------------------

    What to Expect in 2019.1 alpha 10
    :

    • After successfully installing Hub v1.3 and launching it for the first time,
    • Unity 2019.1 will call the Hub in place of the Launcher for project creation and management, from within the Editor. This will be the case whether the Hub process is running or not.

    General changes

    • When opening/creating a project from the file menu inside the Editor, we will not reboot the current instance. Instead it will open a new instance.

    • When launching the editor, the editor will launch the Hub or show the project list page if already launched

    In cases where the Hub is not installed:

    • Launching the Editor from the Unity 2019.1 desktop shortcut will pop-up a basic UI dialogue to ‘Create Empty Project’, ‘Install Hub’, or ‘Quit’

      Note: This UI dialog will be updated in a upcoming alpha and ‘Install Hub’ will be replaced by ‘Open Project’

    • In Editor File>New Project: A standard OS finder/explorer UI will open allowing your to browse to path, name, and save your project to disk

    • In Editor File>Open Project: A standard OS finder/explorer UI will open, allowing you to browse and open the project folder

    • In Editor Window>Manage Licenses: A native OS dialog will pop-up and guide you to install the Hub to manage licenses

    --------------------------------------------------------------------------------------------------------------

    Thank you and please let us know your feedback,

    The Hub Team
     
    JakubSmaga and rizu like this.
  2. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    1,135
    @DanielTG Having the launcher seperate to the hub allowed me to quickly switch between my work license (pro) and home license for hobbyist stuff (free) as I could keep the hub logged in as my work user, and use the individual unity shortcuts to launch from the launcher, which was signed in as my home account.

    Now I have to go through 2FA everytime I switch between them. It would be nice if you could emulate this use case, and provide a way to switch between multiple signed in accounts via the hub. (not sign them out and sign them in, but have 2 signed in and switch between without having to go through security again).
     
    Charles_Beauchemin likes this.
  3. DanielTG

    DanielTG

    Unity Technologies

    Joined:
    Feb 15, 2018
    Posts:
    67
    Hi @GameDevCouple_I,

    Thanks for calling attention to that scenario. Switching between user logins is something we will need to address in the Hub. It's not on the short plans for v1.x but I will revisit this with the team and see how we can tackle this problem.

    Thanks again,
    Daniel
     
  4. GameDevCouple_I

    GameDevCouple_I

    Joined:
    Oct 5, 2013
    Posts:
    1,135
    Your very welcome, I realise its not necessarily a common use case, but it is still an important one! (After all, I started using unity for my hobbyist development, getting a job using unity came much later! :D )
     
  5. Baste

    Baste

    Joined:
    Jan 24, 2013
    Posts:
    3,530
    The hub is still pretty buggy (as you can tell from it's dedicated forum), and very feature-sparse. Are you sure that it'll be stable enough once 2019 hits that you can safely force people to use it without ending up with users completely unable to use Unity because of it?

    The current quality of the Hub and the current development velocity doesn't exactly instill confidence in your ability to get it good enough by then.
     
    MegamaDev likes this.
  6. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    483
    I wont use this hub. I don't like it, i really hate you shoving it down my throat. [redacted to speak for myself]
     
    Last edited: Dec 1, 2018
    Abnsun and id0 like this.
  7. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    799
    Speak for yourself. This is a very convenient and cool tool. And so many people were glad of his appearance.
     
  8. pointcache

    pointcache

    Joined:
    Sep 22, 2012
    Posts:
    483
    I can see how. Yet i have all my unity versions in folders, and was very happy i dont have to use any launchers, now i have no choice. Yeah whatever, im just getting old and grumpy.
     
    Last edited: Dec 1, 2018
  9. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    24,194
    I've switched to the hub in preparation for 2019.1 beta. It seems stable now - it wasn't for the longest time though, to be fair :)

    It also needs work on account management but generally, just using it because I have to, and it mostly seems the same as the launcher TBH.
     
  10. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    1,841
    Automated launching without any dialogs has to remain a thing. There are multiple use cases for editor batch mode and I don't see that changing. And if you support that, I don't see why you would actively block direct launching without batch mode.

    We use batch mode for on demand content generation using editor only api's. There are a lot of content creation related api's that are editor only. I would think normally you would want batch mode, but there might be use cases for automated without batch mode also.
     
  11. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    2,662
    Case #1112910.

    Hi,

    I have left my Unity alpha12 open overnight (simple project, nothing fancy only a couple of scripts).
    In the morning I have found these warnings:
    vr.PNG

    I do not use any of these in my project, never touched them ever. (Of course it's minor, but annoying, and of course on clear they go away)
     
    Last edited: Dec 26, 2018
  12. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    24,194
    Case #? merged with existing hub topic.
     
  13. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    2,662
    Haven't got the email yet, I will include the number as soon as I get it. BTW, it probably has nothing to do with Hub. The hub is in the path of the editor (all the editors installed through hub will have hub in their path). It's an editor minor problem. Or updater or something like that. I don't see any relations to the Hub itself.
     
    hippocoder likes this.
  14. Lars-Steenhoff

    Lars-Steenhoff

    Joined:
    Aug 7, 2007
    Posts:
    1,823
    When I click on an asset store link in the webbrowser, it asks open in unity? it opens the hub instead of unity ( Mac safari )
     
  15. StephenHodgson-Valorem

    StephenHodgson-Valorem

    Joined:
    Mar 8, 2017
    Posts:
    131
    How will this impact downloading and installing unity with CI tools?
     
  16. Shorely

    Shorely

    Joined:
    Dec 17, 2018
    Posts:
    128
    FEEDBACK:

    Please bring back project launcher.

    Please also bring back Component Installer direct links for 2018.3 versions. All of them.

    Please stop trying to force the Hub onto everyone.

    Make it good enough to be a great choice, instead.
     
    id0 likes this.