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[Launch Sale!] SuperPosition - Non Destructive Gameobject Editing

Discussion in 'Assets and Asset Store' started by AtomsInTheVoid, Aug 22, 2021.

  1. AtomsInTheVoid

    AtomsInTheVoid

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    Get it here!

    You’re about to do the impossible. Time is about to lose meaning, and every idea you can think about is about to exist at your fingertips, all at once.

    Development is all about choices. Every decision you make affects the next one. Without even realizing it, all these little tweaks you made for random reasons add up, and if you’re lucky the final result is the best seller you know you’re making. Don’t roll the dice with your success, SuperPosition gives you back control over ALL possibilities. No longer is a choice you made last month simply done and gone. Bring the little scientist inside you back to life, and experiment until you get the perfect, unique, best looking result.

    It’s a simple idea with profoundly powerful implications.

    Imagine hitting a single button and every setting in the object you’ve been working on, including all the children within it, is saved. Each save is time stamped and can be named. Unlimited permutations are allowed. Restore the old state by merely double clicking on it. After a few minutes the new workflow will feel effortless.

    Suddenly, a new world of possibility opens up. Every possibility you care to preserve becomes near automatic. No more do you need to “Save As” before making big changes, every object now independently has its own iteration system built in! (Btw, just to be clear, 1you still need to actually save your scene from time to time as these iterations are stored, ultimately, in each scene file)

    I know your mind is bursting with ideas right now, so let me share a few more to really illustrate the power you’ll soon weild:

    • Arrange the placement of swords, buckets, tables and other props at the Bleating Goat Tavern you’re designing. Go ahead, set up a default setup and then a bar fight setup where tables are overturned and broken bottles litter the floor.
    • Get all arty with lighting! Test various lights and their seemingly endless settings to get the best, most emotionally jarring illumination.
    • Need a sign but not quite sure what it should say? Use it with Text Mesh Pro and play with different phrasing, fonts, and formatting. Don’t worry, nothing is final!
    • Grab your favorite weather addon or vegetation generator and easily flip between a sunny, breezy day to a rainy autumn day.
    • Some assets have a terrifying array of settings. Be a kid again and just mash keys and see what happens, save the best results!
    • Ever make a UI and wonder what it would look like if you moved a button to the top, added an image to the side, put a particle effect over there? Don’t worry, your original state is saved so feel free to turn it all upside down and inside out!

    In quantum physics, a SuperPosition is the idea that an object can exist in multiple states simultaneously and only becomes a singular version of all these possibilities when being observed. Well, golly gee, with this asset we all just became quantum physicists! Because that’s exactly what this does.

    Please note that this is a development tool, not meant for runtime builds. It’s meant to make your scene development easier and less intimidating. It’s highly optimized and any helper objects it uses are not included in builds.

    Get it here!
     
    Last edited: Oct 13, 2021 at 1:18 AM
  2. AtomsInTheVoid

    AtomsInTheVoid

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    Get it now for 50% off! Only $10!

    Plus be sure to read the full description for instructions on how to save HUGE on all ShrinkRay Entertainment assets! After you purchase SuperPosition you can get Task Atlas ($50) for only $12.50, Editor Portals ($20) for only $5, and Perfect F ($20) for only $5! Only while the Launch Sale is active to don't delay!
     
    Last edited: Oct 13, 2021 at 12:58 AM
  3. Arkade

    Arkade

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    Intriguing proposition! I really like the idea.

    How is it with VCS (e.g. git) history?
    You mentioned it persists to the scene (right?) How hard do you think it would be to have it persist to some partner asset? (e.g. a ScriptableObject that maybe mirrors the scene or something?)

    GL with the asset regardless. I'm sure it'll be well received!
     
  4. AtomsInTheVoid

    AtomsInTheVoid

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    That's a good question! I'll be back in the office on Monday and will test that out, but I don't see why it wouldn't work as it saves 100% of its data to the scene file itself so any system that backs up your scene file should keep versions of the states created.

    At the moment it won't be able to create states out of scriptable objects themselves, I do have an idea that MIGHT work but I don't want to promise anything.

    But that's not really a bad thing, many assets will allow you to create saves of your scriptable objects, which is bascially the same concept.

    What does work, since it's on the Gameobject itself, is the reference to a scriptable objects. Say you have a weather profile chosen that's configured in a SO? Well, the choice of profile is something stored in the Gameobject so flipping between a state that has "Cloudy" and "Sunny" will work.
     
  5. AtomsInTheVoid

    AtomsInTheVoid

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    Sorry for the later reply I wanted to time it more with the actual release! It's finally out!

    And yes it'll work with any versioning system that saves scene files as the information is all stored within the scene itself.
     
  6. AtomsInTheVoid

    AtomsInTheVoid

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    SuperPosition is the latest tool for your developer belt. In a way, it's a tool of tools since it's compatible with most Assets already on the store that are GameObject driven.

    I'll be releasing a series of videos of how to use SuperPosition with various assets.

    In this one I show that it works with:
    • Bolt - as long as it's "Embed" mode it works like a charm.
    • PlayMaker - works almost perfectly, adding a recompile at the end makes it refresh the window (I'm exploring ways of making this even smoother)
    • Amplify Imposters - since this asset is driven by a Scriptable Object I show you how you can still use SuperPosition to save versions of the settings file Amplify creates.
    • Fantasy Adventure Environment - Of course this works brilliantly, but I wanted to show case how you can use it to experiment with positioning a vast group of child objects.
     
  7. dock

    dock

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    I just picked this up and it seems really interesting.

    Unfortunately I'm getting errors on the first tutorial step when I click the checkmark below the blue button.. I'm in 2021.1.22.
    Code (CSharp):
    1. NullReferenceException: Object reference not set to an instance of an object
    2. SuperPosition.SuperPositionData+GOSnapshot.RebuildAll (UnityEngine.GameObject go) (at Assets/SuperPosition/Scripts/SuperPositionData.cs:184)
    3. SuperPosition.SuperPositionEditorWindow.OnGUI () (at Assets/SuperPosition/Editor/Scripts/SuperPositionEditorWindow.cs:479)
    edit: this seems to be reserved for the states saved as part of the demo. I can create and reload my own states without this error.

    Duplicating child objects and saving the state of the parent does not seem to work. The objects appear but they do not more into their new positions.
     
    Last edited: Oct 15, 2021 at 5:46 PM
  8. AtomsInTheVoid

    AtomsInTheVoid

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    First off, thanks so much for the support!!! Also now that your part of the SuperPosition club you currently can get a sick discount on all other ShrinkRay assets (check the SuperPosition page for the deets)

    I think you're right and I need to redo the demo scene as I did a few significant fixes since I first sent the asset to be reviewed by Unity -- next update this will be fixed (will submit today). I think I should also turn the text into an image since it's kindof annoying how if you don't have TextMeshPro already installed it makes the text look very strange and requires reloading.

    I really believe this has the potential to an absolute must have asset since my end goal is to be 99% compatible with all assets out there. The past week I've been tinkering directly with many other assets I personally own and making slight tweeks to optimize directly for them. For example, I just got an email from the PlayMaker devs on how to directly invoke their editor window to refresh, so that should optimise performance on that.

    I also had a daydream the other day that I could also add better support for Terrains. Right now it works with Terrain but only for the settings, I would have to figure out a clever way to cache the splats and height map data as well, but I think that'd be possible. If it is, this would probably be in a later update because at the moment I'm 100% focused on squashing any bugs.
     
  9. dock

    dock

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    I'll look out for the new demo.
    My main thought when using it was that I wish the history were a list of text entries, rather than tiny icons. It was also annoying to have to click on each icon and then press a tiny checkbox. A text list could show the name of the state.
     
  10. AtomsInTheVoid

    AtomsInTheVoid

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    Sure I can explore having a "vertical" view instead of Horizontal, I chose this way to keep the screen real estate as small as possible, but maybe having it as a list means having it on the side instead of on top? Good idea!
     
  11. AtomsInTheVoid

    AtomsInTheVoid

    Joined:
    Jul 27, 2015
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    Get it here!

    Get it now for 50% off! Only $10!

    Plus be sure to read the full description for instructions on how to save HUGE on all ShrinkRay Entertainment assets! After you purchase SuperPosition you can get Task Atlas ($50) for only $12.50, Editor Portals ($20) for only $5, and Perfect F ($20) for only $5! Only while the Launch Sale is active to don't delay!
     
  12. vertexx

    vertexx

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    Mar 18, 2014
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    I mostly use Unity for video commercials (FX) and I constantly change things about.
    This asset has made work a lot more productive. So thanks. So far I haven't noticed any thing unusual happening.
    All my "non scripting" software still works,( Gameflow and The Adventure Toolkit") all respond beautifully.
    Have noticed an update. Is that available as an "update" or does one simply "open in Unity" to get the new version?
     
  13. AtomsInTheVoid

    AtomsInTheVoid

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    Yes please do the update there's actually a bug in the first one where reloading a scene accidently resets some of the SuperPosition ID's (if you notice (restored) in the name of some of the child objects (if you use hierarchy mode) that's because it couldn't find the original ID.). Silly mistake on my part when I was experimenting just before release.

    The update completely fixes it. And I absolutely recommend doing it (just update via package manager or through asset store depending on if you're on 2020+ or 2019)
     
  14. AtomsInTheVoid

    AtomsInTheVoid

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    Hey keep an eye out, next update will have a "wide" mode that's exactly like you describe.

    One thing I wonder is about the check mark. We certainly don't want to have it restore a state just by clicking the big box, just in case of accidental clicking. This way you select the one you want then hit the check to confirm you want it restored. But I'm open minded if you think there's an even better way about it?
     
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