My game compiled with Unity Pro 5.1.3 for Android runs with 50FPS in the initial screen. It works fine. I attach the profiler capture. "Capture5.1". This is with graphics set to compressed. When I updated to 5.2.1p2 with all the same settings and graphics to compressed and normal compression the speed difference is frightening. Its supper slow, only 18FPS in the initial screen. I attach the profiler capture. "Capture5.2". All of it is Camera.Renderer and then gfx.waitforprefex. As you can imagine I downgraded again. Second time, I have done it again in 5.2.0. Any solutions please?