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Question Latest LTS HDRP (10.6) prompted a 20 hours long shader recompilation.

Discussion in 'High Definition Render Pipeline' started by alexandre-fiset, Sep 10, 2021.

  1. alexandre-fiset

    alexandre-fiset

    Joined:
    Mar 19, 2012
    Posts:
    714
    upload_2021-9-10_7-36-40.png

    Is it normal that compiling shaders takes more than 20 hours in average on our 8 PCs?

    Our machines are:

    Ryzen 9 3900X and i7 8700 CPUs
    32 gb DDR4

    Anything we can do to avoid or fasten that in the future? We Strip Unusued and our shaders are in a bundle. The window that is displayed says ~400, then ~6000, then 17 000 fp.
     
    Last edited: Sep 10, 2021
    Ruchir likes this.