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Latest GC:Palestine screenshots

Discussion in 'Made With Unity' started by NicholasFrancis, Nov 20, 2006.

  1. NicholasFrancis

    NicholasFrancis

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    Here's the latest stuff
     

    Attached Files:

  2. antenna-tree

    antenna-tree

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    Absolutely stunning work! I'm sitting here slackjawed staring at these shots. Could you show us a few more in Unity Scene View... I really love those ones. Really amazing though, I'm going back to stare some more :wink:
     
  3. forestjohnson

    forestjohnson

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    Nice trees :p

    Looking better and better! I hope the gameplay is progressing as nicely as the graphics.
     
  4. freyr

    freyr

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    The last shot has power lines hanging in mid-air... Otherwise totally awsome and nicely polished.
     
  5. StarManta

    StarManta

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    I think that powerline is supposed to connect the two buildings. You're right, though, that's what it looks like.

    I'm more concerned with the guy walking on top of the storefront in the second shot ;-)
     
  6. boxy

    boxy

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    looking great.
    Boxy
     
  7. Joe ByDesign

    Joe ByDesign

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    amazing detail, and such a long draw distance... awesome!
     
  8. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

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    Actually I think the reference is to the middle pole on the right, where the line is detached from the pole a little. Hard to see amongst all the awesomeness though. :)

    --Eric
     
  9. Joe ByDesign

    Joe ByDesign

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    I think I see my dad!

    :)

    (old reference)
     
  10. Mr-Logan

    Mr-Logan

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    The only "new" problem i can se that people havnt mentioned is the total lack of shadows

    but except from that it looks awsome, and im really looking forward to getting my grabby little hands on a copy
     
  11. drJones

    drJones

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    man that is really sharp looking. i can't imagine how much research you guys have to do for a game like this.

    nice ; )
     
  12. escondar

    escondar

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    exciting development. Nice models. I too wonder about using shadows. Very low Frame rate on my little test level were fixed by removing the blob shadows.

    Are you planning on implementing the Unity pro shadow technique or will you use blob shadows or none at all?
     
  13. pete

    pete

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    looking good. great texture work and the lighting's coming along. look forward to the next update!

    [edit: casemon... you don't think i can read do you?]
     
  14. tbelgrave

    tbelgrave

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    Looks awesome, great draw distance as mentioned. But man the total lack of even blob shadows knocks it down some. Hopefully that's coming soon enough :)

    Cheers
     
  15. Joe ByDesign

    Joe ByDesign

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    i agree that it appears bright, but i see some lightly baked shadow work for level objects shown in the attached image.

    i just assumed the style to be a bright day

    also, pete, i think StarManta mentioned the floating guy earlier in the thread. The guy does look funny floating there, maybe he's a construction worker? :)
     

    Attached Files:

  16. boxy

    boxy

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    I do agree with that, it would loook really really stunning with shadows. I'm quite surprised that there isn't even any baking, does this mean you have something else up your sleeves? :)
    Boxy
     
  17. NicholasFrancis

    NicholasFrancis

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    I have a secret plan to do some really weird shadow hack ;-)

    If I have the time. If not, We'll just have to do without...
     
  18. boxy

    boxy

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    Oh yes I do see some shadow now, cheers casemon, but brighter day=stronger shadow :)
    shadow hack? sounds like a bad cough gollum ;)
    Cheers
    Boxy
     
  19. gon

    gon

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    hi Nicholas,
    shadow hack, sounds great, i mean i'm more or less stuck on my political game as well, where we -too- have to have shadows around the buildings etc..
    i am now working with a pure vertex shader that takes the pre-lit backed mental ray values.. but this quite big piece of urbanism, it is quite low-res still in terms of ground and buildings shadowing.
    Therefore i would say, if you've got idea's for that it'll be most welcome.
    I can try out things for you as well if you cannot afford the time for ex.

    Gon
     
  20. Danni

    Danni

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    Just to clear up on the "powerline mystery", yep, the powerlines, are meant to be connected from one building to the other. However when no shadow are used, it will look like its floation from certain angles.
    I used that several places in the city, to get a more "leveled" experience. To comment on the "visual quality", for the budget, and time available, it's ok.
    But with everything, so much more could be done! Nich's idea with using shadows, will definately add so much more!
    Another thing that also would bring this to a great better look, would be to change the skybox..it is not matching the rest!

    @lildragn>..There is also a lildragn moderator on cgtalk..is that you?Just curious.:)

    Kind Regards, Danni
     
  21. tbelgrave

    tbelgrave

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    Yup :)
     
  22. Danni

    Danni

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    LOL...how the heck did you end up here?:D

    Curious again!
    Cool you like Unity;-)
     
  23. tbelgrave

    tbelgrave

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  24. Danni

    Danni

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    Thx for link Lil
    Cool you are mac man now:)
    Hope you are enjoying it.
    ,..and plz share your stuff with us here on board if you can.

    :)
     
  25. Joe ByDesign

    Joe ByDesign

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    Yes, welcome aboard lildragn. As an recent mac convert / ex-pc person myself (thanks to Unity) I'm happy knowing that others are seeing the light too!

    looking forward to the stuff you make!

    have fun!
     
  26. jeremyace

    jeremyace

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    Awesome work guys! Looking forward to seeing this in real-time ;-)

    [EDIT: Is there such a thing as a virus that effects your typing? I seem to have it today... Anyone know how to kill it?]

    -Jeremy