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Latency issue with Cardboard

Discussion in 'Daydream' started by SylafrsManza, Oct 26, 2016.

  1. SylafrsManza

    SylafrsManza

    Joined:
    Oct 26, 2016
    Posts:
    3
    Hello :)

    I've tried to use Open Dive Sensor then GVR and then this technical preview.

    With Open Dive Sensor: no problem, but there is the distortion that GVR corrects (and Unity corrects it better)
    With GVR and the technical preview, with an empty scene (with a skybox), I have a huge latency and I would like to know if you have the same issue on your projects, and if you found a solution against this.

    Thank you !
     
  2. SylafrsManza

    SylafrsManza

    Joined:
    Oct 26, 2016
    Posts:
    3
    Tested devices: Samsung Galaxy S7, Samsung Galaxy S6, HTC One.
     
  3. Alcyone

    Alcyone

    Joined:
    Nov 15, 2013
    Posts:
    13
    Same here, latency issue with CArdboard in the new HTC10, that has a Snapdragon 820 (17fps)
    In the same scene
    In Note 4 (50fps).
    In Note 3 (40fps)
    IN Galaxy S3 Neo (30fps)

    Any update on this?
     
  4. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    566
    Have you used the profiler to see what might be taking up time?