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Last Stand by Itchy Fingerz

Discussion in 'Made With Unity' started by SheheryarAamir, Jun 4, 2013.

  1. SheheryarAamir

    SheheryarAamir

    Joined:
    Dec 21, 2012
    Posts:
    23
    $2.jpg $3.jpg $4.jpg $5.jpg $6.jpg


    https://play.google.com/store/apps/details?id=com.itchyfingerz.laststand

    The rattling sound of gun fire had died down and the shore seemed calm as dawn approached. Six regiments of the X and XVIII Corps fought all night with exceptional valor and bravery to protect the coast. The air was thick with the smell of gun powder and complete devastation surrounded the last standing cannon. The battle for land had come to a halt and all there was left to do was wait … wait till reinforcements arrived to……
    S**T!! Not those again…..ENEMIES APPROACHING!!
    Soldier!!!!!Now it’s not about war, it’s not about dominance, it’s about survival. It’s about the “Last Stand”. Prepare your cannon for the ultimate combat. Guard your motherland as the enemy launches waves and waves of troops against you.
    Mission Alert:
    Private your job is to protect the coast at all costs. Hold the base till reinforcements arrive keep the enemies off shore…..Godspeed solider.
    Mission Objectives:
    * Flick and destroy approaching ships and helicopters
    * Make sure you keep them away from the shore
    * Survive maximum number of waves
    Features
    * Intense Action Packed Gameplay
    * Awesome effects in a 3D environment
    * High Quality Music and Sound Effects
    * Real Time bullet control
    * Achievements and game stats displayed for users
    * Big Bang Power Up



    your feedback is highly appreciated :)
     
  2. hellraizerhhh

    hellraizerhhh

    Joined:
    May 26, 2010
    Posts:
    619
    I would totally unwrap that object dead center of the screen, the UV mirror is killing me. Otherwise it looks pretty well made
     
  3. SheheryarAamir

    SheheryarAamir

    Joined:
    Dec 21, 2012
    Posts:
    23
    Thanks for your feedback.
    I'll look into this killing UV mirror issue ;) and try to fix it in next release :)