Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at during this transition time.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.

    Read our full announcement for more information and let us know if you have any questions.

LaserPointer continuously flickers on/off World Space UI

Discussion in 'AR/VR (XR) Discussion' started by firepro20, Jul 12, 2020.

  1. firepro20


    Apr 12, 2019
    I have a situation where the laserpointer works fine up until the point where I look at the force-directed graph that I am loading in-game. There is an OnMouseOver on the nodes, which are checking for a left mouseclick for selection. I am not sure if this is affecting it.

    When this happens, the laser pointer position is duplicated / offset from original position and continuously flickers on the UI canvas where it was working before. The nodes in the graph have box colliders attached to them. I tried to disable the box colliders, but this breaks the graph, and also it does not make any difference as the issue still occurs.

    Any ideas? I have a GIF to show this below.

    Unity 2018.4.23f1
    Last edited: Jul 12, 2020