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Large UAV Photogrammetry Mesh

Discussion in 'Asset Importing & Exporting' started by Warren_Wootton, Jun 11, 2021.

  1. Warren_Wootton

    Warren_Wootton

    Joined:
    Aug 16, 2020
    Posts:
    3
    Please could I have some advice on the best practices for preparing and importing large UAV photogrammetry mesh files into Unity? Also, what format is recommended: OBJ, FBX etc? Is it best to import multiple tiles or one single tile? Should the texture (colours) be separated or 'baked' into the mesh file? Any advice appreciate. Thanks.