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Large transparent UI panel and performances.

Discussion in 'UGUI & TextMesh Pro' started by Ogdy, Jan 10, 2016.

  1. Ogdy

    Ogdy

    Joined:
    Dec 26, 2014
    Posts:
    21
    Hello,

    I am developing a 3D game for mobile platforms for more than a year and I finally arrived to beta testing.

    The performances on my Android device are fine (60FPS) with some 3D elements displayed but when navigating in the menus I use a 100% by 100% semi transparent black image between the game view and the actual UI to block raycasts. When this panel is displayed, the FPS drop to 30. I guess that it comes from the rendering of the scene through the large transparent layer.

    > Is there a way to limit the FPS drop ?
    > If not, is it possible to block the raycasts without using an UI image ? (and use a camera filter for the 50% black effect)

    Thank you in advance :)