Hello, I'm currently in the planning stage of my Unity project and am looking to understand more about the differences between chunking and streaming. This project is an interactive first-person adventure and I'd like to use an extremely large terrain (anywhere from 10km x 10km to 64km x 64km). The issue I'm faced with is that I don't quite understand whether terrain streaming or chunking would be a better fit with regards to performance. Think: lots of trees, lots of details, active weather / time, etc. My apologies if I'm not posting in the correct forum. Thank you!