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Large projects and PlasticSCM support.

Discussion in 'Unity Build Automation' started by mikaelwallin, Sep 12, 2014.

  1. mikaelwallin

    mikaelwallin

    Joined:
    Dec 11, 2013
    Posts:
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    Most of my projects are very large ~20 - 30GB of content. Would this be an issue for cloud build?
    I use PlasticSCM because of their nice binary support.
     
    hypeNate likes this.
  2. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
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    @mikaelwallin - Unfortunately we don't support PlasticSCM at this time. But I've noted your request!

    Regarding the project size: That should be no problem. Thanks!
     
  3. mikaelwallin

    mikaelwallin

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    Dec 11, 2013
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    @hypeNate - Thank you. Looking forward to any progress.
     
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  4. hypeNate

    hypeNate

    Unity Technologies

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    Apr 4, 2014
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  5. mikaelwallin

    mikaelwallin

    Joined:
    Dec 11, 2013
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  6. AdamKane

    AdamKane

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    Dec 3, 2012
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    +1 for Cloud Build PlasticSCM support!
     
  7. garrettstrobel

    garrettstrobel

    Joined:
    Dec 25, 2013
    Posts:
    9
    +1 for Cloud Build PlasticSCM support, any timeline?