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landscape and portrait

Discussion in 'Game Design' started by ShadowZie, Mar 16, 2023.

  1. ShadowZie


    Nov 5, 2017
    Hey, question

    will it annoy players, when the game will start as landscape but the gameplay will be as a portrait?
    like it will popup a warring where is it going to change to a portrait but will I lose players because of the change or its fine to do it?
    Last edited: Mar 16, 2023
  2. CodeSmile


    Apr 10, 2014
    How many apps do you know that do that?

    If there are few you have to have a good reason for it.
    If there are none, chances are that this is considered bad for the user experience/retention or may even violate HID guidelines.
  3. vintage-retro-indie_78


    Mar 4, 2023
    not sure, it's bit unique, maybe at least prototype it, one of the advantages of a video - game engine that you can do whatever // almost everything, weird camera stuff, crazy level - design, it doesn't really matter . . .

    at least prototype it, and see if you like the stuff yourself, and if it's a good idea of course keep it, however if it doesn't work then perhaps try something else, though it's important to realize that either different, or bold ideas also over game - dev are sometimes rewarded, and ' weird ' ideas also turn into mega - hits, think the MOBA genre was something like that, however it's bit rare it's that succesful // prototype the stuff, and either keep working on the stuff until it's cool, or whatever, or then figure different ways of doing stuff, remember that there are better-rules, and tried-and-true stuff, however one could also be experimental, or at least see if a new feature works, or makes sense, just be ready to get rid of it // depends on also response you get from users, think overall various ideas, or new tropes as could also be called should be tested, and there's no harm in making a perhaps 5 - 10 minute prototype, it's over also stuff being easily editable, anyway some of the best ideas indies have ever had are actually over ' experimental ' stuff, or almost prototypes, that then got a ton of features added, etc etc . . .