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Bug Lag causes bones in rig to jitter and deform

Discussion in 'Animation Rigging' started by daniel_lochner, Jul 2, 2022.

  1. daniel_lochner

    daniel_lochner

    Joined:
    Jun 9, 2016
    Posts:
    168
    Hi there,

    I am using the DampedTransform component to create a tail for my character.

    Unfortunately, small amounts of lag spikes cause my characters to jitter, and this strangely deforms the bones over time.

    I understand the slight jitter, but why is it not “maintaining aim” and returning back to normal after the lag spike as expected?

    Thanks,
    Daniel
     
  2. daniel_lochner

    daniel_lochner

    Joined:
    Jun 9, 2016
    Posts:
    168
    Quick update: This appears to be an issue with DampedTransform just in general. Lag “spikes” are not the cause.