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L shaped surfaces get a triangle shaped surface detected preventing user to interact with the floor.

Discussion in 'AR' started by Schoolfablab, Sep 27, 2018.

  1. Schoolfablab

    Schoolfablab

    Joined:
    Jul 12, 2016
    Posts:
    4
    L shaped surfaces get a triangle shaped surface detected preventing user to interact with the floor.
    This is very important to virtual content to be related to real world right now on center L shaped surface there is no table and contents gets floating in the air when I place them. Please resolve it unless it is going to be confusing and nonfunctional for users of our games.
    photo_2018-09-27_12-35-52.jpg
     
  2. tdmowrer

    tdmowrer

    Joined:
    Apr 21, 2017
    Posts:
    605
    This isn't something we can change. Those surfaces are determined by ARCore and ARKit, and both platforms say the boundary geometry is always a convex hull, whereas an L shape is concave.

    The plane boundary points are the best convex estimate for the surface, and not meant to be a precise measurement of the physical surface's edges.