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KWS Kripto Water System

Discussion in 'Assets and Asset Store' started by kripto289, Mar 6, 2021.

  1. vertexx

    vertexx

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    Or maybe get it all together first? Then these type of posts would not be required.
    It would need new concept for the Unity Store and unfortunately for most "Developers"
    If a "developer" releases a product he/she knows isn't close to finished then those who support it should be considered for free updates. Fanboys or not.
     
  2. vertexx

    vertexx

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    Loving it!
     
    CplMulder, khos and Yanus3D like this.
  3. lcaExtende

    lcaExtende

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    Wouaw, nice !
     
  4. blake_seow

    blake_seow

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    Aug 3, 2012
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    Super cool water system!!! May I ask when do you plan to release VR supported version? Thanks!
     
  5. laurent-clave

    laurent-clave

    Joined:
    Jul 18, 2011
    Posts:
    280
    Hi,

    what is the best way to simulate blood in water? Thanks if you have any idea :)

    upload_2021-11-14_21-6-18.png
     
  6. Kubold

    Kubold

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    May 10, 2012
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    Hi,

    In URP, the "Underwater Effect" (when the camera goes beneath the surface) is rendered over all particles (therefore particles are invisible underwater). Is it possible to have the "Underwater Effect" and particles at the same time?

    Example: FPP player dives underwater and sees bubbles, underwater explosions, swarms of fish, and other particle effects.
     
    sadicus likes this.
  7. marioshrist

    marioshrist

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    Nov 18, 2014
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    Hello,
    We are facing the following strange issue. We have a camera rig with 5 cameras and in each camera the viewport is set to 0.2 width. The reflection seems to be calculated only from the first camera. How can this be fixed?
    upload_2021-12-6_16-57-29.png
    The end result looks like this. Can you help?
     
  8. look001

    look001

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    Mar 23, 2017
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    Any plans to support mobile plattforms, e.g. android? I am very excited!
     
  9. sadicus

    sadicus

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    Jan 28, 2012
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    270
    Hi, requesting a 2020.3.25 HDRP demo scene with a simple FPS setup + Post effects. I'm not making a game and would like to have a demo scene that includes as many Photoreal settings as possible just to explore.
    ~ Thanks
     
  10. sadicus

    sadicus

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    Jan 28, 2012
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    Cave Scene
    How to activate the Static Meshes Transforms? They are all locked and currently cannot be moved to different locations.
     
  11. jjejj87

    jjejj87

    Joined:
    Feb 2, 2013
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    940
    SIMPLY THE BEST WATER.

    Thank you for the great asset! I spent 5 minutes to integrate. Lovely performance and quality.

    BTW, in 2022.1b2, HDRP13, it works just fine, but the volumetrics dont work, throwing shader errors. I know that it is beta, but kindly look into it as it seems like a simple fix. When I turn volumetrics off, it works all good.

    Man, your assets are top notch, even your blood pack...
     
  12. Hermetes

    Hermetes

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    Jan 6, 2016
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    10
    Hi !

    I have no idea how i detect the Water Mesh for my NavhMesh Agents. How you solved that?
     
  13. Tinder-Red

    Tinder-Red

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    Dec 2, 2017
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    Hello everyone.
    i don't understand why the caustic look like this? KWS Caustic.jpg
     
  14. dayronhacker

    dayronhacker

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    Dec 23, 2019
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    Where is the manual?
     
  15. Taylor250

    Taylor250

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    Mar 21, 2019
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    3
    Hey everyone,

    I can´t get the KW_WaterHoleMask to work to get rid of water inside a boat. Shouldn´t it just work by dragging it on to an Object. The readme file mentions a "water depth mask" feature I can´t find in the water settings. I´m using the HDRP version in 2020.3.8f1.

    Thanks
    upload_2022-1-26_13-32-38.png
     
  16. hulagirl77

    hulagirl77

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    hi does the flow map affect buoyancy, can't seem to get to work like for a raft or debris floating down river thanks love this water system a total fave
     
  17. montyjack

    montyjack

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    Jan 10, 2014
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    Hi, this looks like what I needed in terms of capability.. wanted to check, does it work with Enviro in HDRP, or if not, does it work with any other third party weather systems?
     
  18. hulagirl77

    hulagirl77

    Joined:
    Dec 8, 2018
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    the URP version always comes out pink regardless of updating via the provided URP folder update or pipeline converter, the instructions are next to nothing, any assistance is much appreciated!
     
  19. kripto289

    kripto289

    Joined:
    Feb 21, 2013
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    sorry, I don't follow the topic and rarely answer here. It is better to use discord or email for questions.

    Do you use URP version of the water ?
    https://assetstore.unity.com/packages/tools/particles-effects/kws-water-system-urp-rendering-203144

    I have partial support of enviro/azure (I not yet tested it, just added code from readme)
    You need to open water shader ("\Assets\KriptoFX\WaterSystem\WaterResources\Shaders\Resources\PlatformSpecific\KWS_WaterTesselated.shader") and uncomment this lines

    //#define ENVIRO_FOG
    //#define AZURE_FOG

    this feature in my roadmap
     
  20. aL0nerWolf

    aL0nerWolf

    Joined:
    Apr 8, 2014
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    So I'm using a newer unity version, because GTS addon (from procedural worlds) only works with 2021.3 or newer. In this case specifically 2022.1.2
    When I use the HDRP water system editor loads fine, I can enter play mode, but when I exit I get an error that includes
    com.unity.render-pipelines.high-definition@13.1.8\Runtime\Lighting\VolumetricLighting\HDRenderPipeline.VolumetricLighting.cs at line 634. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
     
  21. khos

    khos

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    As soon as I start my game I get errors:

    upload_2022-12-28_13-33-16.png

    Seems related to cubemap update, why is that? How can I turn it off, so no update happens, or just turn off reflection etc?
    upload_2022-12-28_13-33-4.png
     
  22. khos

    khos

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    Cool, could I ask, where you got the splash effect from, or you made it? I am looking for similar.
     
  23. vertexx

    vertexx

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    Mar 18, 2014
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    322
    https://assetstore.unity.com/packages/vfx/particles/environment/water-splashes-82172
    Hi khos,
    I used this..
    https://assetstore.unity.com/packages/vfx/particles/environment/water-splashes-82172
    ..but I see it seems to have been discontinued?
    The contact email to them is..
    bendurrant@rivermillstudios.com
    But there are many similar "splashes"
    https://assetstore.unity.com/packag...ter-strikes-and-explosions-with-sounds-150177
    This one has a few that can be used but it's maybe a bit over-kill.
    Good luck!
     
    khos likes this.
  24. khos

    khos

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    Many thanks!

    Odd, no one has responded to my issue, maybe still on Xmas holidays...
     
  25. vertexx

    vertexx

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    Which version are you using? I see where you mention your game...Do any of the Demo scenes work alone?
     
    khos likes this.
  26. khos

    khos

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    Thanks! All the demos work, I can even take the water into another new scene and it works, but in real game scene it gives the errors, maybe some other script interfering...
     
  27. khos

    khos

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    Attached Files:

  28. vertexx

    vertexx

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    Well at least you know it's probably not the water system.
    That deformable a very old asset to be using?
    What version of Unity are you using? Have you tried older versions?
    Hopefully those more knowledgeable will come to your aid!
    Just for interest..what are you planning?
     
    khos likes this.
  29. khos

    khos

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    I'm on version 2019. I could not easily upgrade now (although I'd like to), my project is rather large/complex.. I got some help from the other asset author, might be layer related. Thanks for your help too!
    For info, I am working on "Spin Tires" type game, but with unusual vehicles. Water and surface deformation feature in the game :) If you are interested I have a post here (https://forum.unity.com/threads/tank-crawler-wip-feedback-most-welcome.1129043/) but have not updated that thread for ages, but made lots of progress on the game.
     
    CplMulder likes this.
  30. vertexx

    vertexx

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    I'll check that out!! Sounds interesting!!

    By the way I notice that "kripto 289" mentions that he doesn't usually look at this forum..

    "sorry, I don't follow the topic and rarely answer here. It is better to use discord or email for questions."

    Have you tried these other ways of contacting him?
    All the best.
     
  31. khos

    khos

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    Went to discord, got a reply there, suggested I get the patches but no idea where to get those, I do not like discord, what is the Unity forum for ? :) Anyway will see how it goes.
     
    sirleto and vertexx like this.
  32. Yanus3D

    Yanus3D

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    khos Discord is the best communication way right now. Is a great tool for developers also.
     
    khos likes this.
  33. khos

    khos

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    Got it :) my view is the forum is here why not use, discord is confusing to me... but what do I know.
     
    sirleto and vertexx like this.
  34. vertexx

    vertexx

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    Just to continue a bit...is your problem mostly to do with the displacement of this water?
    Are you attempting to deform the KWS water with a vehicle and leave some wake and white water behind?
    Or are you wanting to place the water on some mesh or other and then modulate the mesh somehow?
    Or do you want to be able to create some "holes" or suchlike in the water ?
    Just curious!!! :)
     
    khos likes this.
  35. khos

    khos

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    This: "Are you attempting to deform the KWS water with a vehicle and leave some wake and white water behind?" this :) It works in my smaller testing scene! ut when trying in a real game scene with other assets it gives errors. I have other water solutions in place already, wanted to try use KWS as it has options like deforming/foam/shores etc. On discord there was a new patch, spent a while upgrading my massive project to version 2020.3 (had issues with other scripts/Unity dropping support for things, ugggghh!) with the new patch, but still see errors, I'm close to giving up on this, probably just best to focus on what is important to the game..
     
  36. jpileborg

    jpileborg

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    Jan 5, 2013
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    I have a problem with the Enviro integration, in the
    KWS_PlatformSpecificHelpers.cginc
    file where there's

    Code (CSharp):
    1. #if defined(ENVIRO_FOG)
    2.     #include ""
    3. #endif
    I assume there should really be something included?
     
  37. afavar

    afavar

    Joined:
    Jul 17, 2013
    Posts:
    50
    Hello, I am thinking about buying the asset but I would like to ask if there is a way to sync the waves over the network with Netcode.
     
  38. vertexx

    vertexx

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    Mar 18, 2014
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    Just to update from asset store...
    On Version 1.40b2. KWS for me is still the very best and now with this recent update has gone even further There's a new Shoreline API for doing things with waves at runtime. Foam rendering which is in beta but looks really good right now, and the whole asset seems faster. Lots of goodies and enhancements.
    BUT beginners and non-devs beware...VR support appears to be in very early alpha and might be very difficult to get going if at all! Hopefully this will be fixed in later updates. But a wonderful update otherwise.
     
  39. pcg

    pcg

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    Nov 7, 2010
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    291
    Hi, I've only just found this asset and it looks amazing.

    I was wondering, with Unity releasing its own HDRP water, how do they compare from both a performance and features point of view?