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Kubold's Animset Basic - smaller mocap packs, lower price [RELEASED]

Discussion in 'Assets and Asset Store' started by Kubold, Sep 23, 2014.

  1. Kubold

    Kubold

    Joined:
    May 10, 2012
    Posts:
    358
    Hi!

    I'm releasing a series of smaller animation packs. Not everyone needs a full, $60 dollar, 130 animations set. Sometimes just running or just walking animations are enough. Why should you resign from good, game ready, seamless motion capture in your game, even if it's just walking? A proper mocap will look good on any model - even on a mech robot or a cartoony rabbit!

    So here it goes:

    Female Walk Animset - 39 mocap FBX animations - $25



    Run Animset Basic - 11 mocap FBX animations - $10




    More coming!

    Thanks,
    Jakub

    www.kubold.com
    kuboldgames@gmail.com
    https://twitter.com/KuboldK
    https://www.facebook.com/kuboldgames
     
  2. Bloody_Alice

    Bloody_Alice

    Joined:
    Nov 13, 2017
    Posts:
    4
    Hi!
    I got a lot warnings when using the Pistol Animset Pro.
    Can you have a look?
    What should I do about them?
    s1.jpg
     
  3. Kubold

    Kubold

    Joined:
    May 10, 2012
    Posts:
    358
    Hi, I don't see those errors in freshly imported Pistol Animset Pro.

    1. What Unity version are you using (I need this to test)?
    2. Did you import the pack from asset store to your project or just copied it from older project?
    3. Does your avatar in the animation file look like in the picture I attached? (it should look like this when freshly imported from Asset Store)

    Possible causes (but I'm just guessing)
    - maybe you are using a beta version of Unity (Asset Store doesn't support beta versions, because they are Work In Progress and can have game breaking bugs or big, non-backwards compatible changes; please use latest official Unity version instead)

    - you changed something in the animation (Avatar, possibly - the Spine1 bone errors, which I don't see in freshly imported pack, suggests something is wrong in the avatar - which again, is correct in the fresh pack)

    EDIT: I reproduced the "Spine1" error - it shows, when your avatar in the animation file doesn't have Spine1 referenced. I don't know why you have it like this, but you can fix it by:

    - go to avatar and drag and drop Spine1 to "Chest" slot (like in the picture attached)
    - or just reimport the pack from asset store

    About the translation DOF - you should not need to activate it.
     

    Attached Files:

    Last edited: Jul 13, 2020
  4. Bloody_Alice

    Bloody_Alice

    Joined:
    Nov 13, 2017
    Posts:
    4
    Thanks, will check again in a fresh project first. I up and downgraded my project a few times with different Unity versions.
     
  5. Bloody_Alice

    Bloody_Alice

    Joined:
    Nov 13, 2017
    Posts:
    4
    It seems to work now, thanks.
     
  6. OfficialHermie

    OfficialHermie

    Joined:
    Oct 12, 2012
    Posts:
    585
    I can not use Humanoid rig type for my model. I need to leave it at Generic due to the logic in my controller.

    If one can not use Humanoid, how can we use your animation set?
    I have tried to find a video on YouTube of yours that shows how to retarget your animations with models of type "Generic" this, but I didn't find any.

    In your videos, you always use Playmaker. But there are many people who don't want to use it.

    And even if people use "Humanoid" type models, your animations are not perfectly suited for other characters.

    In your own video, you say "It works!"

    But that is not true.
    You can clearly see that the hand is not even close to the hip:

    Unbenannt - 1.png

    This is not professional.

    So how do people use your animations if they don't want to use Humanoid type rig but Generic and who don't want to use Playmaker and who can not accept faulty poses like the one that I have posted?

    This is a serious question, not something sarcastic.
    I have tried to find a video of yours that shows this, but I have not found any.
     
    Last edited: Jul 25, 2020