Bring your music to life with Koreographer Asset Store Links: Koreographer | Koreographer Professional Edition Koreographer simplifies the process of synchronizing gameplay and animations to music and sound in your game or application. It’s simple editing interface allows you to map events in the game to rhythms, beats, notes, volume, and other dynamics of the music. Enhance the cinematic quality of your game by tying visuals to your game's music score Create a rhythm game, enable lip syncing or add subtitles to audio with minimal effort Precisely synchronize in-game events to different points in your game's music Rapidly create new music-based gameplay, animations, and effects “I am very excited about what Koreographer means for game development.... Koreographer really does represent a paradigm shift in how audio and visuals interact.” - Adam Creighton, Creative Director, Panic Button "It's so good... it gives me that 'chills' effect every time. Totally crazy." - Erik Asmussen, 82 Apps, developer of Disco Dodgeball Koreographer driven lighting effects in Disco Dodgeball Simplify the synchronization processThe visual authoring interface and in-game event system make it fast and easy to tie object and code parameters to audio and [Pro] MIDI events. Enable new music and gameplay experiencesExplore game mechanics driven by music and make music a core part of your game. Or simply ratchet up that cinematic feel. Enhance the music, don’t sacrifice game performanceKoreographer’s approach to music synchronization eliminates realtime music processing, leaving your game running at peak performance. Keep synchronization on time, alwaysNo more time spent debugging scripts and tweaking algorithms to resolve latency and other audio bugs across platforms. Features View the music in the Koreography timeline and precisely add game events and other outputs [Pro] Import a MIDI file into Koreographer to quickly map notes or instrument data to game events Gain live access to your music's timeline from within your game: power animations with beats and musical events rather than built-in system timing Tag and sync to any musical event, even those not picked up by automated music analysis algorithms. Tag tempo changes, notes, musical phrases, lyrics, percussion, crescendos, section changes, and more Eliminates realtime music processing, leaving your game engine at peak performance Drive animations, textures, particle effects, gameplay actions, and more with music Perfectly execute subtitles, lyrics, and lip syncing - even includes a Karaoke demo! (demo requires Unity 5.0+) Send customizable payloads to your game along with the music event, including curves, text, numbers, [Pro] Unity assets, [Pro] colors, and [Pro] frequency spectra [Pro] Automatically generate events from the music using RMS and FFT analysis Create Rhythm gameplay with ease - Koreographer even gets you started with a built-in Rhythm Game demo! (demo requires Unity 5.0+) Compatibility Supports Unity 4.5+. [Pro] Integration with Audiokinetic's Wwise 2017.1.0+ (new in 1.5.0!)† [Pro] Integration with Tazman Audio's Fabric 2.2.2+ (new in 1.1.0!) [Pro] Integration with Procedural Worlds' SECTR COMPLETE (new in 1.3.0!) [Backwards compatible with Make Code Now!'s SECTR Audio 1.2.1+] [Pro] Integration with Dark Tonic's Master Audio 4.2+ (new in 1.4.0!) Integration with Hutong Games' PlayMaker 1.7+ (new in 1.3.0!) All Unity platforms supported. All Unity scripting languages supported. Supports all music files supported by Unity including .mp3, .ogg, .wav and others. Any notification or event within Unity can be tied to the audio. † Contact us for access. Need more information? Website | Documentation | Contact Us | Request a Demo Buy Now: Koreographer | Koreographer Professional Edition * Items marked with [Pro] are limited to the Profession Edition.