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[KNOWN ISSUES} 2D Experimental Preview 1

Discussion in '2D Experimental Preview' started by Johaness_Reuben, Jun 21, 2016.

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  1. Johaness_Reuben

    Johaness_Reuben

    Unity Technologies

    Joined:
    Jan 27, 2016
    Posts:
    253
    Current list of confirmed known issues for 2D Experimental Preview 1
    These are only related to the 2D features that are the focus of the build. Issues and bugs. There may be other bugs that are related to the editor or have not been confirmed that do not appear in this list. This list will be updated as we get more feedback.

    Big thanks to all that have made these issues known. Please keep the feedback coming.

    Known Issues
    General

    Sprite Renderer material can't be replaced.

    9-Slice

    - Collider does not automatically resize to sprite size. Currently collider needs to be manually reset.

    CapsuleCollider2D
    - CapsuleCollider2D does not follow the rounded edge when colliding with box collider.

    TileMap
    - Unity crash if click scene gizmo/isometric/perspective modes while in tilemap paint mode
    - Paint mode is lost if you change to full screen mode in editor
    - Dragging Prefabs. Materials or Scripts from Project View and you pass over the Palette throws errors in console
    - Tilemap remains disabled in editor if disabled and entered playmode once.
    - When using a prefab of a TileMap. It may seem like that there is only 1 tile. Need to Play to refresh.
     
    Last edited: Jun 21, 2016
    MrEsquire likes this.
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