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Knowing When A Match Requirements Are Met

Discussion in 'Multiplayer' started by renman3000, Nov 11, 2016.

  1. renman3000

    renman3000

    Joined:
    Nov 7, 2011
    Posts:
    6,680
    Hi there,
    I am building my first multiplayer in Unity. What I am wondering is this....

    My game will be set up as a 1 player vs 1 player level. I want the opponent selection to be random. A such, the start a match scenario will proceed like this..... player x presses "play online"... waits for server to find another opponent, either waiting or one that logs in soon after.

    What I can not see in the documents or tutorials, is how to recognize when a match requirements are met.


    So, how can I a) set the limits of players per match and b) know when two players have been synched to play each other?