Some combinations of shaders and rendering paths are not functional (see Prerequisites). Bleeding albedo/emissive. Library/GiCache is never purged, so might need to be cleared manually. Scale In Lightmap equal 0 not fully respected (the instance should not get lightmaps, just influence the surroundings). Emission from the Standard shader is only baked. Skybox needs to use the RenderFX/Skybox shader and the textures used need to have Read/Write Enabled. Emissive is clamped at 1.0f. How can we manually clear the Library/GICache? I'm using the default skybox. Do I need to use RenderFX/Skybox shader? How do I do that? ;
Hi @121 That list of known issues looks very outdated (looks like early beta) and most of these are fixed in 5.0.0. Where did you find this? Library/GiCache is never purged, so might need to be cleared manually. - This cache directory is automatically trimmed, you don't have to worry about it.