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Games Kingsblood - Tactical Indie RPG

Discussion in 'Projects In Progress' started by Donselm, Jun 21, 2020.

  1. Donselm

    Donselm

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    Kingsblood is a tactical indie RPG in the making. What started out as a dream slowly seems to become reality. We began this journy in April 2020 without any prior unity knowledge but have now implemented most of the core mechanics. Still, a lot of polishing, content and exhausting hours left - but we are closing in to a playable product.

    If you want to know more about our project - check out our channel:


    You can also find us on steam or check out our website or social-media channels:

    Wishlist: http://store.steampowered.com/app/1515020
    DevLog: http://youtube.com/c/Kingsblood
    Twitter: https://twitter.com/KingsbloodGame
    Reddit: https://old.reddit.com/r/kingsblood/
    Discord: https://discord.gg/XBhv7ZT
    Website: www.kingsblood.net
     
    Last edited: Mar 16, 2021
  2. Donselm

    Donselm

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    So, one more week has passed. Got a lot of progress. We integrated pathfinding and glued together our worldmap and combat pipeline:

     
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  3. Donselm

    Donselm

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    Hey there. Once again we made a huge leap forward i think :). We now integrated a random item generator as well as some fun backgrounds for our fighting scenes. Hope you like it :).

     
  4. Donselm

    Donselm

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    All right, our newest vlog. We added tonnes of mechanics. For instance a motivation system for forming your group or the capability to recruit new fellows (in this case a witch!)

     
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  5. JohnnyA

    JohnnyA

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    Coming along very fast!
     
  6. munchou

    munchou

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    Yes, it's evolving well!
    Not a fan of the UI (yet), but I guess that's something subject to change?
    I love the bearded ginger dude's face, the "why did you chop off my hand??!" expression :D
    The map too is pretty neat.
     
  7. Donselm

    Donselm

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    Hey thank's a lot. The UI is supposed to change- At least the general one! - also the dude has a rough time :>...indeed
     
  8. Donselm

    Donselm

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    Hey there, and once again a bit update. This time we started out with the construction system:
     
  9. Donselm

    Donselm

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    And out next Vlog. This week we tried to get some structure into handling our animations. Also set up a notification and invasion system:
     
  10. Donselm

    Donselm

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    So this week we implemented a first draft for our research / tech tree system. Aside from that stationary enemies as well as some improvements for the combat system:

     
  11. Donselm

    Donselm

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    Hey there,

    one more week with some updates!


    Also we created a 2 minute video describing what our game is actually about and how the game will flow and play out:
     
  12. Donselm

    Donselm

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    Implemented our first couple of questlines
     
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  13. guicamarotto

    guicamarotto

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    Amazing job, congratz dude. I like so much!
     
  14. Yalroc_Studios

    Yalroc_Studios

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    Interesting, looks great ! Keep up the good work
     
  15. Donselm

    Donselm

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    Hey thank you so much :). Very appreciated!
     
  16. Donselm

    Donselm

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    Alright, this week we finally added the sound system - so the combat should be much more alife!

     
  17. Donselm

    Donselm

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    This week we added a couple cool combat mechanics. Now our heroes can summon creatures and shapeshift!
     
  18. Donselm

    Donselm

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    Finally found a cool pipeline for creating halflings and dwarves
     
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  19. Donselm

    Donselm

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    Finally added the assassin-jump mechanic + triggerable special effects
     
  20. Donselm

    Donselm

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    Just implemented a buffing system and the combat UI got a bit of an overhaul

     
  21. Donselm

    Donselm

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    This week, after a lot of effort which went into our combat system, we dedicated some time into improving mechanis as well as looks on the worldmap.
     
  22. Donselm

    Donselm

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    Probably the biggest update we had in a while. Within this update we created a comprehensive character UI and also interconnected it with our website (www.kingsblood.net):
     
  23. Donselm

    Donselm

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    Discussing the concept of souls and all related gamedesign ideas in that regard within our newest devlog

     
  24. Donselm

    Donselm

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    In this episode, we tried to find a good solution for giving light in our combat scenes (still work in progress)
     
  25. Donselm

    Donselm

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    In this week we tried to design our leveling system. For this we needed art which we created based on neural networks and utilizing artifical intelligence :).

     
  26. Donselm

    Donselm

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    This week, we finally progressed with our motivation system
     
  27. Donselm

    Donselm

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    In this devlog we showed how we created a char from zero to final product.
     
  28. Donselm

    Donselm

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    Implemented a market

     
  29. Donselm

    Donselm

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    Used shader graph to create a cool pulsating blood effect

     
  30. Donselm

    Donselm

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    In this episode we gave our main UI a complete face lift
     
  31. Donselm

    Donselm

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    We started creating a house for our heroes

     
  32. Donselm

    Donselm

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    2020 comes to an end! In this pretty extensive lookack i go into detail about most things we have accomplished. Pretty exhausting but worth every minute!

     
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  33. Donselm

    Donselm

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    Some visuals for our housing/construction system
     
  34. Donselm

    Donselm

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    In this devlog we talk about the first iteration of our dungeon system
     
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  35. Donselm

    Donselm

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    Kept polishing up the character progression system:
     
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  36. Donselm

    Donselm

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    This week we put work into completly redesigning the deployment of monsters:
     
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  37. Donselm

    Donselm

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    This week, i wanted to give a little bit of insights into some minor but cool things we changed. Some "beauty" stuff / polishing and also a cool new mechanic including obstacles in combat.

     
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  38. Donselm

    Donselm

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    Honestly my favorit video so far! Some more updates to our dungeon system! Really stoked about how it is going!

     
  39. Donselm

    Donselm

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    We implemented a very cool world expansion system. Getting closer to our "minimal loving product" - basically our first playable demo!
     
  40. Donselm

    Donselm

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    This week we introduce a new way how we create combat scenes: Biomes

     
  41. Donselm

    Donselm

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    Added one more dark and sinister Biome
     
  42. Donselm

    Donselm

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    Raised some cool looking mountains :)

     
  43. Donselm

    Donselm

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    It has been more than half a year since we updated our channel intro. So if you want to know most facts about our game in less then 2 minutes, than don't miss this video :).



    I also edited the initial post and added some links to our social media etc. ;F.
     
  44. Donselm

    Donselm

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    Finally! We finished up the soul system and explain it in this devlog.

     
  45. Donselm

    Donselm

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    Just a short video about our newest biome :). Was bit sick - still - i like it. Have fun :)
     
  46. Donselm

    Donselm

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    Once again a somewhat shorter video. This time we revisited our city selection mechanics
     
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  47. Donselm

    Donselm

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    Fixed the issues of last week. The city selection system can be considered final now i guess :)
     
  48. Donselm

    Donselm

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    Some updates towards our dungeon system!
     
  49. Donselm

    Donselm

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    This is how we drastically improved our dungeon UI

     
  50. Donselm

    Donselm

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    Bit unusual and not so much about the game progress but more about how we, or rather, I stay motivated during this journay of creating a game: