Hello fellow FPS devs We, at Mechanical Fruits is done with our first prototype of our upcoming game Kings War. So we would like to showcase for you what we have made so far. Brief overview of the game idea: In Kings War, you can run and you can hide. But not forever. With unique game mechanics that pushes you out into the open in full sight of you opponents. Out in plain sight you need to restore your health, replenish your ammo and reset your play-time… If you want to survive, long enough to win the game, you don't want to run out of any of these three essentials. Become the king to win the game. There can be only one!!! We have spend the last 11 weeks working full time on this. I have worked around 60 fun hours each week with some help from a few friends, family and some interns from the Copenhagen's School of Design and Technology as part of their education. They had no prior experience with Unity or C# We have added some many features to the game that I really don't know where to begin. Some of them are shown in the video, some are not as they are more behind the screen stuff. We have generated more that 2200 new files. Added 5+gb to the project. Done 550+ pushes to Collab (when it worked) We have gotten rid of most Unity game assets, but there is still a few bits left around. We are still using the FPSSample animations, for now. Let me see if I can name a few of the things we have added - New weapons and new characters. - New game mode. - 4 teams (one man teams, but still teams) - Team colors that are used throughout the game - Crouch - Playtime (limited to prevent camping) - Ammo inventory - Refill ammo - Health packs/Station - Frag Grenades - Smoke Grenades - ADS (Aim-Down-Sight) with slight zoom - Scope with 4x zoom - Dynamic in-game commentator - Server Command to restart the game - Dynamic stats with damage collection, K/D ratios etc... - Buy zones for Heros - A 3d scoreboard directly in the levels. - Fall damage - Bullet hole decals - Blood on character impact - and al lot more I have forgotten We will keep working on this and will keep you all posted on the progress. Thanks for help we have gotten in here and thanks to Unity for their not so insignificant part. Hope you like the video!